Banshee's Veil has the same CD in URF as it does in regular game modes. Why doesn't Edge of Night?
Title.
Title.
Banshees is not an active.
EoN is an active while banshee's is passive. So EoN isn't getting special treatment compared to other items that's just the game mode. You could argue that passives should get the same reduced cooldowns but then you'd have some real crazy stuff, like GA on a 1 min cooldown, or Trinity force on a .3 second cooldown and trust me, you do not want trinity force on a .3 second cooldown.
Alright.... why dont ALL item actives have normal CD then?
Because edge of night is an active. And dont be the person wanting nerfs in urf for edge of night, you just look like your looking for reason to nerf it in general
8 second cd
18 second cd
6 second cd
6 second cd
1 min cd
18 second cd
0.3 second cd
12 second cd
1.6 second cd
= 4600 HP, 580 AD, 1440 shield every 12 seconds
Why do people complain about urf? It is a random game mode that is not meant to be balanced? You respawn so fast anyways, why would you bother building
instead of
or
? If you have a legit complaint about a mode that is SUPPOSED to be balanced, the post away; otherwise please don't give Riot more grief than they deserve.
Are you seriously posting a balance complaint for URF? It's because Banshees isn't an active, it's a passive like
. But seriously, it's fucking URF.
you know that itwm is stupid when u can activate it again before the shield even fall off.
Technical reason: It's an active
Balance reason: iunno
Because its coded as an active, and the items shouldnt be comparative anyway.
Whahh whann another post crying about EoN.
EoN is active. Veil is not. Duh.