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Banshee's Veil has the same CD in URF as it does in regular game modes. Why doesn't Edge of Night?

lvl100 Shuckle··103 votes·3,124 views

Title.

40 Comments

CancerBasedGod38 votes

Banshees is not an active.

Trias00012 votes

Why do actives have shorter cooldowns but passives don't?

Faceroll Tactics16 votes

Do you want everyone to build GA and have 2 lives every respawn?

Owyn6 votes

Well, that would take away an item slot they use for damage to annihilate things in less than a second so I'd say it'd be a fair trade people would like

ChaosThief9 votes

You act like people can't annihilate them anyway

CancerBasedGod5 votes

Or Sterak's on a 12 second CD procing repeatedly in a fight.

Pierce The Veal2 votes

{quoted}

Or Sterak's on a 12 second CD procing repeatedly in a fight.

Would make tanks other than Maokai relevant in urf.

lvl100 Shuckle1 votes

It would really be as simple as making an URF mode EoN that has an extremely high baseline CD, so that when it is reduced by 80% it ends up being the same as the normal version. We see mode/map specific items in the game already.

Obviously having a 1min CD GA would be highly undesirable, as well as many other passive items. But EoN provides very high damage, decent MR, AND you can have an infinite Spell Shield at the ready.

A Basic Island1 votes

making special corner cases for things is horrible game design

TeCoolMage1 votes

I agree with the principle but I disagree with the application.

In TT and ARAM there are actually several changed items and cooldowns.

The game design principle for consistency only applies when there is an expectation and an obvious juxtaposition between the two, "Why can't I ult malphite as Cass like everyone else?"

In URF, everything is different, the expectation is that when you compare something from URF to SR, it's going to be different in numbers, and even different in context of usage. In this case I think it's fine.

jawd5512 votes

EoN is an active while banshee's is passive. So EoN isn't getting special treatment compared to other items that's just the game mode. You could argue that passives should get the same reduced cooldowns but then you'd have some real crazy stuff, like GA on a 1 min cooldown, or Trinity force on a .3 second cooldown and trust me, you do not want trinity force on a .3 second cooldown.

SaltyKracka5 votes

I want Trinity force to work within the confines in the mode.

Therefore I want sheen to have a .3 second cooldown.

RocketRelm4 votes

tbh trinity is still a 'real' good item. Most champions now have a cd to spam for maximal sheen procs, and among other things, it termites the hell through towers.

LankPants8 votes

Maybe less obvious but Warmogs on a 1.6 second CD. If you stun a guy and walk a way a little the Warmogs would activate and start healing you.

notice me Sin pi2 votes

isnt there reduced sustain in URF tho?

Auz the Ripper1 votes

The reduction deminishes over the course of the game

Owyn2 votes

well, 1.6 cd warmog would help useless tanks in urf, why boos only damage? not everyone is a damage-dealer class by the blessing of random...

Unironic SJW1 votes

you wanna know a secret

tanky items are really strong in urf (at least on fighters/skirmishers/divers) because you get free damage from global 80% CDR

trinity force into tank/bruiser is hilariously strong because you do 10% less damage than a full dmg build but take 50% less damage

Owyn1 votes

Yea, melee guys who can't even get close before dying are so strong in urf...

Iźuku Midoriya3 votes

Not sure why you got downvoted for literally asking a question and the sustain goes back to normal as the game goes on

Nut on my Butt1 votes

{quoted}

EoN is an active while banshee's is passive. So EoN isn't getting special treatment compared to other items that's just the game mode. You could argue that passives should get the same reduced cooldowns but then you'd have some real crazy stuff, like GA on a 1 min cooldown, or Trinity force on a .3 second cooldown and trust me, you do not want trinity force on a .3 second cooldown.

GA really wouldn't be that good, you come back with a small amount of hp their abilities will all be off cd and ready

It would sync well with some champs but it's not hard to play around

dunder kill9 votes

Alright.... why dont ALL item actives have normal CD then?

Dynikus4 votes

why would they?

l Dárius l5 votes

Because edge of night is an active. And dont be the person wanting nerfs in urf for edge of night, you just look like your looking for reason to nerf it in general

Aazzlano6 votes

Implying it doesn't deserved to be nerfed, if not outright removed?

SweedishGunner1 votes

Removed? No. It wasn't being bitched about before the lethality buff. All you need to do is revert that buff.

l Dárius l1 votes

regaurdless of how op edge of night is you look like an idiot bitching about it even in urf

Votable Jester1 votes

You can literally have it up permanently in urf. It is a little bs.

Still, in urf, nearly everything is a little bs.

l Dárius l1 votes

and shaco can set up enough boxes to trigger edge of night and then when you get feared anyway you die before the boxes stop attacking.

karthus can proc it with his .2 cd q

cass can proc is with her .15 cd e

sivir. varus. ect

Aazzlano1 votes

[{quoted}](name=noxus roolz,realm=NA,application-id=3ErqAdtq,discussion-id=NzPTaEr4,comment-id=00030000000100000000,timestamp=2017-02-28T05:22:31.880+0000)

karthus can proc it with his .2 cd q

oh man, you heard it here, karthus is the hard counter to edge of the night in urf.

AlienPrimate4 votes

item 3102 8 second cd item 3147 18 second cd item 2303 item 3401 6 second cd item 2301 item 3092 6 second cd item 3026 1 min cd item 3155 item 3156 18 second cd item 3025 item 3100 item 3078 item 3057 0.3 second cd item 3053 12 second cd item 3083 1.6 second cd

Illaoi item 3053 item 3053 item 3053 item 3053 item 3053 item 3053 = 4600 HP, 580 AD, 1440 shield every 12 seconds

woodvsmurph2 votes

Why do people complain about urf? It is a random game mode that is not meant to be balanced? You respawn so fast anyways, why would you bother building item 3102 instead of item 3089 or item 3031 ? If you have a legit complaint about a mode that is SUPPOSED to be balanced, the post away; otherwise please don't give Riot more grief than they deserve.

RavenMagus4 votes

Respawn speed is actually normal in URF. It seems fast because things happen earlier in game time terms, but as you get higher in level it's still a really long respawn - and enemies plow through your base 80% faster.

ZephyrDrake4 votes

{quoted}

Why do people complain about urf? It is a random game mode that is not meant to be balanced? You respawn so fast anyways, why would you bother building item 3102 instead of item 3089 or item 3031 ? If you have a legit complaint about a mode that is SUPPOSED to be balanced, the post away; otherwise please don't give Riot more grief than they deserve.

respawn so fast? are you sure you are even playing the game? the respawn timers are literally the exact same as a normal SR match. The only reason it appears that you respawn fast is because inhib turrets are falling before the 10 min mark 90% of the time

4th3t0s1 votes

Are you seriously posting a balance complaint for URF? It's because Banshees isn't an active, it's a passive likeitem 3026. But seriously, it's fucking URF.

The Deckowner1 votes

you know that itwm is stupid when u can activate it again before the shield even fall off.

General Esdeath 1 votes

Technical reason: It's an active

Balance reason: iunno

Skorch1 votes

Because its coded as an active, and the items shouldnt be comparative anyway.

the weeaboo1 votes

Whahh whann another post crying about EoN.

EoN is active. Veil is not. Duh.

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