Banshee's Veil has the same CD in URF as it does in regular game modes. Why doesn't Edge of Night?
Title.
Title.
Banshees is not an active.
Why do actives have shorter cooldowns but passives don't?
Do you want everyone to build GA and have 2 lives every respawn?
Well, that would take away an item slot they use for damage to annihilate things in less than a second so I'd say it'd be a fair trade people would like
You act like people can't annihilate them anyway
Or Sterak's on a 12 second CD procing repeatedly in a fight.
Or Sterak's on a 12 second CD procing repeatedly in a fight.
Would make tanks other than Maokai relevant in urf.
It would really be as simple as making an URF mode EoN that has an extremely high baseline CD, so that when it is reduced by 80% it ends up being the same as the normal version. We see mode/map specific items in the game already.
Obviously having a 1min CD GA would be highly undesirable, as well as many other passive items. But EoN provides very high damage, decent MR, AND you can have an infinite Spell Shield at the ready.
making special corner cases for things is horrible game design
I agree with the principle but I disagree with the application.
In TT and ARAM there are actually several changed items and cooldowns.
The game design principle for consistency only applies when there is an expectation and an obvious juxtaposition between the two, "Why can't I ult malphite as Cass like everyone else?"
In URF, everything is different, the expectation is that when you compare something from URF to SR, it's going to be different in numbers, and even different in context of usage. In this case I think it's fine.
EoN is an active while banshee's is passive. So EoN isn't getting special treatment compared to other items that's just the game mode. You could argue that passives should get the same reduced cooldowns but then you'd have some real crazy stuff, like GA on a 1 min cooldown, or Trinity force on a .3 second cooldown and trust me, you do not want trinity force on a .3 second cooldown.
I want Trinity force to work within the confines in the mode.
Therefore I want sheen to have a .3 second cooldown.
tbh trinity is still a 'real' good item. Most champions now have a cd to spam for maximal sheen procs, and among other things, it termites the hell through towers.
Maybe less obvious but Warmogs on a 1.6 second CD. If you stun a guy and walk a way a little the Warmogs would activate and start healing you.
isnt there reduced sustain in URF tho?
The reduction deminishes over the course of the game
well, 1.6 cd warmog would help useless tanks in urf, why boos only damage? not everyone is a damage-dealer class by the blessing of random...
you wanna know a secret
tanky items are really strong in urf (at least on fighters/skirmishers/divers) because you get free damage from global 80% CDR
trinity force into tank/bruiser is hilariously strong because you do 10% less damage than a full dmg build but take 50% less damage
Yea, melee guys who can't even get close before dying are so strong in urf...
Not sure why you got downvoted for literally asking a question and the sustain goes back to normal as the game goes on
EoN is an active while banshee's is passive. So EoN isn't getting special treatment compared to other items that's just the game mode. You could argue that passives should get the same reduced cooldowns but then you'd have some real crazy stuff, like GA on a 1 min cooldown, or Trinity force on a .3 second cooldown and trust me, you do not want trinity force on a .3 second cooldown.
GA really wouldn't be that good, you come back with a small amount of hp their abilities will all be off cd and ready
It would sync well with some champs but it's not hard to play around
Alright.... why dont ALL item actives have normal CD then?
why would they?
Because edge of night is an active. And dont be the person wanting nerfs in urf for edge of night, you just look like your looking for reason to nerf it in general
Implying it doesn't deserved to be nerfed, if not outright removed?
Removed? No. It wasn't being bitched about before the lethality buff. All you need to do is revert that buff.
regaurdless of how op edge of night is you look like an idiot bitching about it even in urf
You can literally have it up permanently in urf. It is a little bs.
Still, in urf, nearly everything is a little bs.
and shaco can set up enough boxes to trigger edge of night and then when you get feared anyway you die before the boxes stop attacking.
karthus can proc it with his .2 cd q
cass can proc is with her .15 cd e
sivir. varus. ect
[{quoted}](name=noxus roolz,realm=NA,application-id=3ErqAdtq,discussion-id=NzPTaEr4,comment-id=00030000000100000000,timestamp=2017-02-28T05:22:31.880+0000)
karthus can proc it with his .2 cd q
oh man, you heard it here, karthus is the hard counter to edge of the night in urf.
8 second cd
18 second cd
6 second cd
6 second cd
1 min cd
18 second cd
0.3 second cd
12 second cd
1.6 second cd
= 4600 HP, 580 AD, 1440 shield every 12 seconds
Why do people complain about urf? It is a random game mode that is not meant to be balanced? You respawn so fast anyways, why would you bother building
instead of
or
? If you have a legit complaint about a mode that is SUPPOSED to be balanced, the post away; otherwise please don't give Riot more grief than they deserve.
Respawn speed is actually normal in URF. It seems fast because things happen earlier in game time terms, but as you get higher in level it's still a really long respawn - and enemies plow through your base 80% faster.
Why do people complain about urf? It is a random game mode that is not meant to be balanced? You respawn so fast anyways, why would you bother building
instead of
or
? If you have a legit complaint about a mode that is SUPPOSED to be balanced, the post away; otherwise please don't give Riot more grief than they deserve.
respawn so fast? are you sure you are even playing the game? the respawn timers are literally the exact same as a normal SR match. The only reason it appears that you respawn fast is because inhib turrets are falling before the 10 min mark 90% of the time
Are you seriously posting a balance complaint for URF? It's because Banshees isn't an active, it's a passive like
. But seriously, it's fucking URF.
you know that itwm is stupid when u can activate it again before the shield even fall off.
Technical reason: It's an active
Balance reason: iunno
Because its coded as an active, and the items shouldnt be comparative anyway.
Whahh whann another post crying about EoN.
EoN is active. Veil is not. Duh.