Rek'Sai Tunnels -=-=-=- Thoughts

ThrowinHands·11/27/2014, 8:50:56 AM·2 votes·1,444 views

As I have seen how the tunnels work, I don't find a reason for them to last so long if they can be destroyed, if the enemy sees a Rek'Sai on the enemy team, they will obviously be aware tunnels will be on the map, and they will ((unless people have zero knowledge of thus champion)) purposely get rid of tunnels when the see them, obviously it sounds okay in the sense that they could be used as a bait or such, but that seems the most viable deal, now I will go into depth on why I believe so.

First of all, by making Rek'Sai's ultimate rely on going to a tunnel, and his burrowed skill to create a tunnel, she is losing a good amount of power, by lacking an ultimate ((Sion has something slightly like hers but it clears minions does damage and stuns)).

Obviously being able to travel to an area almost instantly due to the speed of travel, but lets seriously think about this now, if you are playing against people who are truly trying hard to win the game, knowing you are at lack of an ultimate unless you have a tunnel nearby, will cause them to be aware of such dangers, and clear the tunnels, so you are unable to capitalize regardless of what you have done because it is destroyed by them.

Making the kit sort of rely on the tunnels, make it so Rek'Sai in lane is going to be inneffective against combo heavy people, who have a goob amount of combo potential, seeing as being in a lane and laying down tunnels only will give your laner free gold.

So now, being cornered into the jungle, your tunnels will only truly have a use as getting around your jungle faster, seeing as even if you place tunnels in the enemy jungle, the enemy jungle will always be occupied by a jungler, and the tunnels will contribute extra gold to them also.

I dont want to make anyone upset, but I dont feel the current setup of the tunnels are truly going to make Rek'Sai anywhere near viable, regardless of him having a strong kit in general, but the tunnel idea is not so great, so I will seal this up with a more viable idea, and then be silent until I hear your thoughts.

If you look at a champ whose ult is not neccessarily an ult you use in teamfights, is Teemo, his kit lies mushrooms down, that have a potential of ruining players dreams, and you know you have seen it happen before, these mushrooms are not visible, but contribute to doing damage for teemo, and are an extreme nuisance. For Rek'Sai I believe that it should be made so his tunnels must be revealed before being destroyed, seeing as he already has a limit for how many he can lay down, and teemo has an unlimited amount, and in comparison teemo shrooms are like miniature nuclear bombs, and Rek'Sai's tunnels are simply for extra mobility, there is no possible way that his mobility can be protested against even if his tunnels are unseen, because as you can see, there are plenty of very mobile champs (( LeeSin )) so this is all I have to say, if I offend anyone I sincerely apologize and I hope for you not to take it offensively

TL;DR Make Rek'Sai's tunnels unseen and must have a scrying orb used to destroy them. Even if you have to, make the tunnels visible but must be scrying orbed to be destroyed.

item 3056

1 Comments

AtheosisX11/27/2014, 9:55:21 AM1 votes

You are seriously underestimating the insane level of map presence she would have if they made such changes.