I really hope the Aatrox changes don't go through, here's why

Norak··4 votes·1,147 views

A bunch of you are probably already ready to throw rocks at me but the changes are silly. Aatrox can use some changes, but why change him in a way the unnecessarily kills an entire playstyle for him?

> - Damage changed from [75/110/145/180/215 (+60% AP)(+60% Bonus AD)] to [70/115/160/205/250 (+70% bonus AD)] > - Damage type changed from magic to physical

He loses an AP ratio on E and it's changed from magic to physical. This barely does anything for AD Aatrox, yet this is literally killing AP Aatrox for no reason whatsoever. I suggested some build neutral changes for Aatrox that would help him a lot, while possibly keeping him balanced here:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zopGzPGV-leaked-73-patch-notes Can we avoid killing off multiple builds? League has options, that's why people like it. Unlike Dota, HotS and HoN, league allows the players to choose how they want to play their champion. Let's not change that.

Sincerely,

an Aaptrox player.

12 Comments

TheHappyReaperz3 votes

While I enjoyed playing AP Aatrox, with one of my favorite builds being a hybrid mix of Gunblade, Rageblade, and Nashors, the changes are quite a buff for AD Aatrox. Now, your E works with DD, BC, and scales better with the potential BoRK changes. While keeping alternative playstyles a thing is nice for Riot to do, I don't want them to keep Aatrox weak, to allow for these playstyles. Think of old AP Tryndamere or Yi. The kits of those champions were pretty severely nerfed because of how unbalanced AP builds made the game. That's not what I want to happen with Aatrox.

Norak1 votes

AP YI and AP Trynd were builds I literally invented and pushed hard to people to try out before they were meta. They were broken beyond belief.

Threads for reference: http://forums.na.leagueoflegends.com/board/showthread.php?t=938025 http://forums.na.leagueoflegends.com/board/showthread.php?t=1312457

AP Aatrox is in a state nothing like either of those two. They had completely broken numbers and built in healing in their kits which scaled ridiculously with AP, as well as a 1:1 AP scaling AoE nuke with high base damage and the ability to reset their nuke. Aaptrox is a tamer version of them, all of his AP ratios go to his burst, he has healing but it scales with AD and requires him to put himself in danger.

On to the changes, his E isn't even the issue as AD Aatrox. It's the ability nearly every Aatrox player maxes first regardless of whether he's top, mid or jungle. By buffing it they're either going to do nothing, or make his laning phase far too strong. Where Aatrox already excels. He needs help in his teamfighting.

TheHappyReaperz1 votes

I mean, AP Aatrox has a 1:1 AP scaling AOE nuke, with high base damage, on a really short CD.

Also, at this point in time, Aatrox doesn't excel in the laning phase.

Norak1 votes

No, he has a 0.6:1 AP scaling, even then his E doesn't get reset by anything, it's a slow moving skillshot and he's lacking the 1.5-4.0 AP Ratio heals that AP Trynd and Yi safely had. That's why I said he's a tamer version.

Aatrox only excels in the laning phase, his E poke allows him to trade and push without taking damage, which many top laners can't do. On top of that he has good all in, so he sets up with E and all in's when the fight will be in his favour. I've been able to outlane nearly every champion, as AP or AD.

5050BS2 votes

Riot does not like hybrid champs other then the two they have (and only one is really liked, the other they crapped on too)

Norak1 votes
LordGeovanni1 votes

What 2 Jax cant survive jumping into a fight with a hybrid build and trinity force doesnt have ap any more and its ad barely does anything for any of his skills its only built for spell blade and attack speed on the same item. i cant even identify another hybrid champion none the less one that riot likes enough to have them playble in the current meta except versus a team completely unwilling to work together or just bad

LordGeovanni1 votes

league had options? several season ago but it was hard to balance so not anymore unless you are an adc

Norak1 votes

It wasn't hard to balance, they just never tried to. As soon as a champion was played AP when they weren't designed for that Riot would immediately completely neuter them.

AP Alistar; base damages reduces significantly, AP ratios reduced significantly, ultimate % damage reduced significantly. AP Trynd: E made physical, Base damage reduced significantly, AP Ratio on Q Destroyed, cd on Q increased, crit chance up with fury not based on HP. AP Yi: AP Ratio removed on Q, AP ratio reduced on heal.

I could go on.

It's really not hard to balance if they just put a tiny bit of effort into it. Hell, AP Aatrox is already near balanced. They don't need to touch him at all, they just need to nerf tanks so they're not so dominant.

LordGeovanni1 votes

think you miswrote ranged damage carries near the end. i agree it wasnt hard to balance but anytime riot says something about not wanting to do something they make the excuse that its hard they are part of the reason i cant get my bronze-silver teammates to not surrender at 20 just because they didnt snowball early but its hard ill just try next game and idk what it is this happens to me 3-5 of my games.

Norak1 votes

AP Aatrox oneshots ranged carries, he has trouble against the overstrong tanks.

LordGeovanni1 votes

im not talking about who ap Aattrox counters but who is dominant in games. i dont mind ap aatrox even if its kinda bs but im more concerned about hybrid aatrox and fighter aatrox and one of the few remaining attack speed items that are good for melee championsitem 3124 (which it only became that way 3 months ago when it got base attack speed in the item) will be incrediably bad to build on him an attack speed melee carry.

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