Leaked 7.3 Patch Notes

Norak·1/8/2017, 2:35:16 AM·48 votes·14,809 views

Aatrox Aatrox: ' Aatrox is in a strange place at the moment. He isn't far off being a strong pick, but his outdated and, at times, contradictory kit prevents him from being consistent. Building Health on Aatrox was a double edged sword; you stack blood well more efficiently however when Blood Well activates you're left with very little health. In the inverse scenario, not building health causes Aatrox players to hit a wall in the mid to late game where spamming abilities and pushing waves with Blood Price will slowly fill up Blood Well. We're updating his Blood Well so that it fills more appropriately at all stages of the game, regardless of how many hp items you buy. Allowing Massacre to be cast during Blood Well's animation gives players the choice in their playstyle; jumping into 5 people and dying won't always result in the loss of your attack speed bonus (with the side benefit of matching his lore). '

Passive - Blood Well UPDATED Now fills up a fixed amount for each ability as follows: Dark Flight: 30% of Blood Well Blood Price: 15% of Blood Well Blades of Torment: 15% of Blood Well Massacre: 20% of Blood Well (per champion hit) UPDATED Blood Well now stores 100-800(+15% bonus HP) health from 105-870 NEW Aatrox can now cast Massacre during Blood Well animation, filling his Blood Well appropriately at the end of Blood Well's activation REMOVED No longer heals a flat amount based on level UNCHANGED Heals Aatrox for 100% of stored Blood Well upon activation BUGFIX Blood Well activation no longer interrupts Dark Flight BUGFIX Blood Well now properly fills when Aatrox's Blood Price procs on a ward

E - Blades of Torment BUGFIX Now properly hits enemies with smaller hitboxes directly in front of Aatrox

Annie Annie:

' Annie's opponents were finding very little counter play against Disintegrate when her stun is up. Avoiding the damage, via items or abilities, merely delayed the inevitable, with Annie ready to stun immediately after. '

Passive - Pyromania BUGFIX Now stun charge is used up when damage from Disintegrate is avoided

Ashe Ashe: ' We hit Ashe a little too hard during her prime. She is an immobile utility carry, and we want to keep her that way. However she needs not feel clunky and the change to Ranger's Focus did just the opposite of that. '

Q - Ranger's Focus NEW(?) Now resets auto attack (again)

W - Volley NEW Enemies that are struck by multiple volley arrows are critically struck (tripling the slow)

Jinx Jinx: ' Jinx has a history as a strong hyper carry, though her laning mostly consists of levelling her Q to outrange opponents for trades. We would like to encourage the use of Zap! to create a more involved laning phase; for both sides.'

W - Zap! UPDATED Mana Cost reduced to 30 / 40 / 50 / 60 / 70 from 50 / 60 / 70 / 80 / 90

Kindred Kindred:

' Kindred's jungle clear in her prime was too quick and safe, however the subsequent nerfs made her a low tier jungler for a long time. We want to reward Kindred players for using Wolf's Frenzy aggressively, whilst making its power in the jungle a little more visible. '

W - Wolf's Frenzy REMOVED Against monsters slows attack speed by 50% for 2 seconds. NEW 100% of Damage against champions and monsters by wolf is stored up. Kindred is healed for 50% of stored damage when Wolf's Frenzy ends. (Max 80-360 based on level).

Nidalee Nidalee:

' Similar to Kog'Maw, Nidalee was a rework that we look back upon and realise it didn't hit the mark. Her playstyle has become binary, her flexibility in roles has been reduced and her counterplay when viable isn't defined. As NEW additions have been made - items and champions alike -, the threat of a strong siege champion is less toxic to gameplay. As such we have decided to do a partial revert on Nidalee, while changing minor parts of her abilities to keep her healthy. '

Passive - Prowl REMOVED The Hunt mechanic has been removed

Q - (Human) Javelin Toss UPDATED Cooldown increased to 8 seconds from 6 seconds. UPDATED Cast time changed to 0.175 seconds UPDATED Minimum damage changed to 55 / 90 / 125 / 160 / 195 (+ 60% AP) from 70 / 85 / 100 / 115 / 130 (+ 40% AP) UPDATED Spear damage now scales exponentially with distance, immediately after being thrown UNCHANGED Width of spear remains the same

Q - (Cougar) Takedown UPDATED Minimum damage changed to 20 / 50 / 90 (+ 100% AD) (+ 24% AP) from 5 / 30 / 55 / 80 (+ 75% AD) (+ 40% AP) UPDATED Maximum damage based on missing health increased from 250% to 300% UPDATED Now deals Physical damage

W - (Human) Bushwack UPDATED AP Ratio increased to 0.8 UPDATED Cooldown changed to 20 / 19 / 18 / 17 / 16 REMOVED Base damage removed NEW Nidalee gains 5% +(1% per 20 bonus AD) movement speed towards trapped enemies within 2000 units of her

W - (Cougar) Pounce UPDATED Damage 120 / 180 / 220 (+ 40% AP) from 60 / 110 / 160 / 210 (+ 30% AP) UNCHANGED Pounce still casts towards cursor, not the direction Nidalee is facing UPDATED Cooldown reduction on kill changed from 1 seconds to 0.1 seconds (now Champion kill only)

E - (Human) Primal Surge UPDATED Heal changed to 35 / 70 / 105 / 140 / 175 (+ 40% AP) from 25 / 45 / 65 / 85 / 105 (+ 27.5% AP)

E - (Cougar) Swipe UPDATED Damage changed to 160 / 220 / 280 (+ 55% AP) from 70 / 130 / 190 / 250 (+ 45% AP)

R - Cougar / Human REMOVED Cougar form no longer available level 1, available at 6 / 11 / 16 NEW Cougar form reduces Javelin Toss cooldown by 1 / 2 / 3 at ranks 6 / 11 / 16

Rengar Rengar:

' As an Assassin, Rengar needs an opportunity to kill his target, and he needs a form of escape. His escape, however, was allowing him to delete any target he wanted to with no counter play. We're removing that. '

W - Battle Roar REMOVED Empowered Roar no longer grants Crowd Control Immunity for 1.5 seconds UNCHANGED Still removes Crowd Control on Rengar

Ryze Ryze:

' Ryze's kit has basically been a condensed version of his old kit, with new added goodies. His Overload contains his old Passive and Ultimate, which gave him too many tools. We still feel Ryze will be in a good place after removing the shield from his Q. '

Q - Overload OVERLOADED KIT No longer gives Ryze a shield

W - Rune Prison UPDATED Now snares for 0.6 / 0.7 / 0.8 / 0.9 / 1.0 seconds from 1 second at all ranks UPDATED Flux now doubles snare duration instead of 2 seconds

Taric Taric:

' A small buff to Taric's mana costs, since his heal is quite restricted in many other areas '

Q - Starlight Touch UPDATED Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 80 / 100 / 120 / 140

Trundle Trundle:

' Trundle was taking down towers too quickly with the bonus damage from chomp, however not being able to activate it against towers at all feels clunky and unnecessarily hurts his ability to split push. '

Q - Chomp UPDATED Chomp can now be used on towers, bonus damage is not dealt however Trundle gains bonus attack damage

Viktor Victor:

' Victor was able to win trades early on with ease due to instant shields and strong auto attack enhancement. Now his opponents will have time to react. ' Q - Siphon Power

UPDATED Now grants shield and auto attack enhancement when Siphon Power returns to Victor, rather than immediately

Yasuo Yasuo:

' Yasuo is a high skillcap champion with a high outplay potential. His windwall can cause frustrating situations for his enemies as he weaves back and forth between it over its duration. To deal with this Yasuo now has to cast Windwall more often, with an overall longer cooldown and shorter duration. This will put more pressure on the Yasuo player, and relieve his opponents of the same pressure slightly. Also bugfixes and visibility for his enemies. '

Q - Steel Tempest BUGFIX No longer interrupted by hard crowd control

W - Windwall UPDATED Windwall cooldown changed to 20 / 18 / 16 / 14 / 12 from 26 / 24 / 22 / 20 / 18 NEWWindwall has two charges UPDATED Windwall duration reduced to 1.75 seconds from 3.75 seconds NEW Internal cooldown of 0.75 seconds between Windwalls

E - Sweeping Blade NEW Now displays marked targets to Yasuo's enemies UPDATED Bonus damage decreased to 20% from 25%, maximum down to 40% from 50% BUGFIX Sweeping Blade no longer interrupted by hard crowd control

99 Comments

ProvidenceNox1/8/2017, 4:20:52 AM33 votes

Lmao riot doesn't even have a plan for tomorrow let alone patch 7.3

idontgiveabother1/8/2017, 4:35:03 AM16 votes

This is actually really well balanced and makes sense. If only it were a reality :(

TyroneWatermelon1/8/2017, 5:34:17 AM16 votes

Atleast you tried OP. 99.99% fake. Even if this is magically real,I'd expect more seriousness in spelling a champion's name,Aatrox and Yasuo changes. Also Hard CC interputing Sweeping blade isn't a bug.

I Creampied Jinx1/8/2017, 2:48:15 AM11 votes

Yasuo Yasuo:

' Yasuo is a high skillcap champion with a high outplay potential. His windwall can cause frustrating situations for his enemies as he weaves back and forth between it over its duration. To deal with this Yasuo now has to cast Windwall more often, with an overall longer cooldown and shorter duration. This will put more pressure on the Yasuo player, and relieve his opponents of the same pressure slightly. Also bugfixes and visibility for his enemies. '

Q - Steel Tempest BUGFIX No longer interrupted by hard crowd control

W - Windwall UPDATED Windwall cooldown changed to 20 / 18 / 16 / 14 / 12 from 26 / 24 / 22 / 20 / 18 NEWWindwall has two charges UPDATED Windwall duration reduced to 1.75 seconds from 3.75 seconds NEW Internal cooldown of 0.75 seconds between Windwalls

E - Sweeping Blade NEW Now displays marked targets to Yasuo's enemies UPDATED Bonus damage decreased to 20% from 25%, maximum down to 40% from 50% BUGFIX Sweeping Blade no longer interrupted by hard crowd control

except the part where he isn't a high skillcap champion. Oh and usually overall longer cooldowns usually mean longer cooldowns, not shorter. Glad riot doesnt even play their own game.

Venomar1/8/2017, 7:50:57 AM9 votes

There no way this is legit.

Even riot wouldn't be able to come up with such ridiculous Yasuo and Nidalee changes.

Let's give a snowbally character the single handedly largest lvl 6 powerspike ever conceived.

Let's give a guy who has an instant 360 degree projectile blocking cock block wall, another one, so his lane phase and all ins are just 100% kill/sums secures.

Yea no.

Brain Errör 4041/8/2017, 4:50:02 AM6 votes

Riot should take this under consideration. This is all actually pretty good. Except, I think Viktor is fine where he is.

Best Kog NA1/8/2017, 2:37:57 AM5 votes

Similar to Kog'Maw, Nidalee was a rework that we look back upon and realise it didn't hit the mark

That's not how you spell realize.

Papa Andrei1/8/2017, 5:15:44 AM4 votes

Can we have you do actual balancing? Besides Yasuo that is, because he is now twice as obnoxious as before.

DemoGuide1/8/2017, 12:00:35 PM4 votes

No lee sin nerf, such a missed opportunity. Would like to see his W jump sped down, base MS down, and his Q recast range lowered by at least 200. He has such an insane mobility its just plain stupid.

Hige1/8/2017, 5:35:25 AM4 votes

So they take Nidalee's passive and replace it with a whole of nothing? lul

the weeaboo1/8/2017, 8:53:54 AM4 votes

Stop upvoting this shit. It isn't real. Dont believe anything that isn't FF@20.

Please downvote before people gets their hopes up.

Dominick Destine1/8/2017, 2:57:07 AM4 votes

I wish this were real.... a Yasuo nerf? this has to be fake.

NISEMONO PATUCHU NOTO

Ahristocats1/8/2017, 10:32:11 AM3 votes

i thought it would be a parody of riot, was wrong

nice changes, the numbers aren't even wrong

Terchio1/8/2017, 9:00:50 AM2 votes

Okay, this Yas "nerf" is obviously a bigtime buff. Anybody with a brain knows to stop throwing projectiles when Windwall is already up, plus get away from it, nobody needs to dance around the thing for 4 seconds to figure out that that's his power spot. 2 seconds is basically all the duration Windwall needs to be as broken as it is anyway, and you want to add a second charge to change positions and decrease the cooldown to bring a 3rd charge into play? Nah, we all know better than that. Also, I don't need minion waves telling me which 2 minions are left to dash over, the only one I ever care about from time to time is the timer on myself, and even that is usually easy to time out.

The problem with Windwall is the nature of the skill in all. Fizz is frustrating, Vlad is frustrating, Yi is frustrating, Fiora is frustrating, because they can block themselves for a second or so of damage. Yasuo, meanwhile, blocks everybody from damage, and while doing so gives absurd team power in very minimal skill. And Yas is not even a support champion. Why is he able to transform the battlefield so significantly? That's his problem.

MunchCrunchLunch1/8/2017, 4:27:05 AM2 votes

lol what a memer. we don't even have patch 7.1 out yet. they work on the current patch. they don't chain work on multiple patches in a row doesnt work like htat

LankPants1/8/2017, 4:51:20 AM2 votes

BUGFIX Sweeping Blade no longer interrupted by hard crowd control

That's not actually a bug, it's the intended interaction. It was definitely mentioned around Yasuo's release that his E is meant to work that way.

LemurMonster1/8/2017, 6:49:43 AM2 votes

If that Yasuo windwall nerf happens.... My dream will come true. it will help me so much for all the champs I main.

NightmareAmazoX1/8/2017, 8:36:05 AM2 votes

This isn't real for anyone asking,I don't usually say this but 2 charges on wind wall is going to make Yasuo overpowered & The Q part is not a bug fix, It is intended by Riot that if he is CC'D his Q won't do damage and will be interrupted. They could do one thing for yasuo is reduce the duration of wind wall but increase the more rank you put on it.

TL;DR Yasuo part is a complete buff instead of a nerf.

NineTailedMystic1/8/2017, 10:06:17 AM2 votes

You just broke Aatrox. Annie is k. Ashe doesn't need both of those. Jinx is k, but maybe could use minor nerf in Q since she's already strong. Kindred is k. Stop trying to revert Nidalee. Rengar is k. Ryze is k. Taric is k. Trundle is k. Viktor is k. Massive Yasuo buffs are not k.

L0ve Is Blue1/8/2017, 2:00:51 PM2 votes

LOL if yasuo has 2 charges of windwall I am dodging every game he is in

Supreme Senpai691/8/2017, 3:25:42 PM2 votes

To everyone saying this is fake:

No shit. Lol. You're not some Sherlock Holmes protege, everyone knows it's fake before even clicking the title. You're supposed to. Not to be rude but how those posts have any upvotes is beyond me.

I do gotta say though, buffing Ashe's slow and Jinx's zap mana would probably make me not want to play in the bot lane anymore. And while Ryze is oppressive no champion deserves to be gutted. And giving Yasuo two windwalls removes even more agency from his lane opponent, because now they can't bait it to make him waste it. I would love Taric's mana costs to be lowered, but honestly they should probably stay as is. The way his passive works he actually needs high mana costs, sadly.

Awesomedude88881/8/2017, 4:49:37 PM2 votes

Did you mean to post this to the Memes and Games board?

Forhonor3211/9/2017, 5:38:33 AM2 votes

Ok as far as I can tell, these most likely are fake since we haven't even gotten 7.1 I believe. But lets say, hypothetically, these were the actual patch notes. Most of these changes seem pretty ok from my view, with Aatrox looking pretty good (though I still think he needs a rework), Nidalee I'm not too sure about since I don't play her nor know anything of her previous kit design, but lets face it: YASUO WOULD BE THE WORST THING IN THIS ENTIRE PATCH!

I'm sorry, no, this has to be fake. Riot has done some pretty stupid design decisions and whatnot but I just refuse to believe that this would actually be fine for them to even consider, even they would know this is stupid. "overall longer cooldown and shorter duration"? sounds grea-oh wait it has charges and the cooldown is actually lowered instead of longer. Just....NO! It's bad enough to deal with his windwall in one direction, I don't want him having access to another to be able to block off two areas for ranged projectiles! If these patches notes are not fake and are real, I'm going to riot against Riot.

Shadowfang TC 1/26/2017, 2:10:53 PM1 votes

The only thing I liked better on this than the real patch notes was the slight buff given to Yasuo to compensate for the gutting he's been getting for a while. Otherwise, the real patch notes are AMAZING! A game-mode without tanks?!?! Riot is the best!

Cage The Machine1/26/2017, 10:37:23 PM1 votes

umm how about buff assassin rngar and nerf bruiser rengar or just revert him and nerf tht rengar im so sick of being one shot by bruiser rengar with only black cleaver and warrior enchant when assassin rengar cnt even 1vs1 a squishy (without using r)

Norak1/10/2017, 1:05:07 PM1 votes

Does commenting on these forums bring posts to the top like they used to?

Vesemir1/8/2017, 9:38:54 AM1 votes

Yasuo ... HE DIDNT NEED ANY NERFS

The Order Angel 1/17/2017, 8:02:19 PM1 votes

dont destroy ryze like azir !!!! dont remove his shield !!!

Dengeden1/8/2017, 3:13:14 PM1 votes

I'd wanna see you forced to play Ryze whenever you play mid and I'd also lock you out of playing Ashe or Trundle. I'd also like to mention that there is no way for the current Rengar to "delete" you if he uses empowered W.

Bellows1/17/2017, 8:05:06 PM1 votes

No Skarner revert yet. Skarner

The crystal scar is weeping.