Suggestion for Kha'Zix

DkillerM·2/12/2016, 5:57:10 PM·4 votes·762 views

Khazix

I find the buff made to Kha'Zix on patch 6.2 not much of a buff or should of not been introduced at all. It's only great if you're looking for a reduction of a decimal of a sec on cast time to escape from death. Let's focus on his core game play. The "buffs" from patch 6.2 are utterly useless on Kha'Zix when the core item, used to be last whisper until its nerf, is mainly Tiamat or Ravenous Hydra. Kha'Zix will have to Tiamat and q mid air then aa to w when he land for the maximum efficient damage under the shortest amount of time as an assasin.

A problem to note about this quick death combo that will make Kha'Zix w and r buff from patch 6.2 useless is that Kha'Zix can't w after his q. Not in quick and fast succession like w then q. If you test this out, you will find that the whole "buff" conflicts with Kha'Zix's whole gameplay. You can't chain w after q mid air before you fall right on top of the target. In short, you can't have the buff working in action practically.

I'm not just here to complain. I have suggestions. Kha'Zix is not a power house pick anymore and it seems as if his prime has come to pass. What I will suggest wouldn't be much of an overpowering buff but one that will focus on what Kha'Zix is created for and that's hunting down isolated champions. Maybe on champs that decides to split push. Back then having Kha'Zix's W empowered with his passive, you know the mystical stuff his only innate magic damage, made it a top choice over q with the fact that W can be cast mid-air. W empowered with his passive even works on monsters and minions! This is why his wave clear is so good at level six in lane back then. I suggest bringing that passive magic damage back but with a twist that will keep Khazix balanced and not tipped off to overly powered. His W will only activate his passive on "ISOLATED" units, monsters, and champions. Maybe if we want to make him strong and hurt in a poke fight then make it allow to charge up his passive again when his W damages an "Isolated" champion. These changes will allow Kha'Zix to be played the way he is meant to be i.e. assasinatiing the isolated.

I felt as if from all the patch changes Kha'Zix gameplay has become more q oriented because its his strongest damage source. The past patches changes have it's focus on Kha'Zix's Q because it is what makes Kha'Zix strong and at the same time weak when hit too hard by nerf. His q is too focused on and seems to define Kha'Zix now for his worth. My suggestion for improving his W will allow others to explore into Kha'Zix and not depend on his Q too much and also appreciate his magical passive for damage. Yes the nerf on last whisper lessens his best physical damage Q but this won't have any effect on his magical passive. If he couldn't just melt his prey instantly and the battle is stalled, his refreshing magical passive will see more light.

Speaking about light so yeah... thorn mail R? Return a percent of the first attack on the invisible Kha'Zix back when they choose to see and attack the invisible bug? Well it makes sense. Kha'Zix is able to bend light or has the ability to absorb light that's why he's able to become invisible. But if he absorbs light, where does that energy go? If he can absorb energy then he can possibly use the "mega smasher" or just plain biological "Zoanoid laser beams" Kha'Zix via his maroon skin. Make sense right? Well I see that his R got nerfed because it made him too durable by reducing damage up to 40 percent while he's invisible by R. If reverse to returning a percent of the first damage taken to the inflicting enemy then his R will still be a good choice to evolve. R is the least evolved now and is not even seen as a good and even choice to make when comparing it to his other three evolvable ability. Kha'Zix doesn't "Adapt" anymore when he follows one trend. To make R return a percent of the first damage taken to its source takes "skills". It's about timing R on the enemy's strongest damage dealing ability. Takes fast reflex to time an annie tibber ulti or lissandra R. Use it wrong and only a percent of a Mage's auto attack is returned in damage or a Minion's AA. Most importantly this does not increase Kha'Zix's durability or survivability but gives him dueling potential against fighters or assassins. Also, Kha'Zix can't deal quick strong damage while invisible and to do so he musts walk out of his cloak. Using R and waiting for its full duration of invis to reflect damage will stall too much time for his allies to save target. Hey, 5 seconds counts. In a sense, it will be a slap to Rammus and a great pain to the Great LeeSin . He can just auto attack it off but a scythe to the groin while mid-air doing a flying kick is awful. Double KO?

Alright that's it for my thoughts and problem on patch 6.2 buffs for Kha'Zix which really stirred my mind in confusion. Those are my solutions to bring him back up as a star again and not an Emperor. I'll love to see thoughts on my suggestions so please comment below.

9 Comments

GamblerOfLives2/17/2016, 2:58:36 AM2 votes

why go hydra? since tiamat nerf, it's not worth anymore.And there are alot of other items, better items, penetraton..maw,BC,ghostblade etc.alot better on him..and deathstance it's pretty good on him too;)..i like the cdr, armor pen build on him;).. Hydra it's good if you have alot of gold and snowball. I also like to build a little tanky on him, steracks, GA or deadman

AthenasVendetta2/12/2016, 7:01:02 PM1 votes

Protip..... build: item 3053

goodluck.