Senna Nerf Predictions
Senna's kit is overstacked with power—from free crit to AoE stealth to a global near-instant ult, nerfs are bound to plague Senna for the first few patches of her existence. Here are my predictions on what they'll change about her, leaning toward pushing her more toward the support role:
Absolution (Passive): _Notes: I feel like this is what's going to get the most attention at first, tweaking numbers to tone down the sheer amount of free stats they provide. _
Senna can attack souls that spawn from dead enemies to absorb their mist. She can also siphon mist from enemy champions she hits twice, dealing [1-16%] of their current health as bonus physical damage (4 10 second cooldown per target)
Each stack of mist grants 1 Attack Damage. Every 20 25 stacks of mist grant 25 attack range and 15% 10% Critical Strike Chance. 35% 20% of excess Critical Strike Chance is converted into Lifesteal.
Relic CannonSenna's attacks take extra time to fire, deal [20% AD] bonus physical damage on-hit, and briefly grant her [10~~-20~~%] of the target's movement speed.
Senna gains Adaptive Force instead of Ability Power from Spell Thief's Edge and the items it builds into.
Souls are less likely to will not spawn from enemies Senna kills, but will always spawn from champions and large minions and monsters. Senna does not gain Attack Damage on level up. Her critical strikes deal 35% less damage
Piercing Darkness (Q) Notes: I think they're going to nerf the damage and buff the healing on this to encourage people to use it mostly as a healing tool and less as a damage tool.
70/80/90/100/110 Mana
15 second Cooldown
Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take 50/80/110/140/170 40/60/80/100/120 (+50% bAD) physical damage. Allied champions hit are healed for 40/60/80/100/120 50/80/110/140/170 (+25% AP)(+40% bAD) health.
Basic attacks reduce Piercing Darkness's cooldown by 1 seconds---Piercing Darkness's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effect to enemy champions.
Last Embrace (W): Unchanged.
Curse of the Black Mist (E): Notes: I feel like for this they will either nerf the cooldown, or adjust the effect. They might reduce the number of allies that can be affected by it, or reduce the time it lasts, or remove the "untargetable" mechanic.
70 Mana
26/24.5/23/21.5/20 45/40/35/30/25 Cooldown (if CD is nerfed)
Senna dissolves into a cloud of mist for 6/6.5/7/7.5/8 seconds, becoming a wraith. The first allied champions who enter the mist ~~are ~~ is Camouflaged and become wraiths when they leave. Wraiths gain 20% movement speed. They are unselectable and hide their identities as long as no enemy champions are nearby.
Dawning Shadow (R): Notes: I predict Riot will be hesitant to change numbers/effects here because they WANT this ult to feel very strong and impactful, so I think they're going to either just hit the CD on it, or increase the charge-up time to give enemies a longer opportunity to react.
100 Mana
160/140/120 200/180/160 Cooldown
Senna fires a blast of light with global range. Enemy champions hit take 250/375/500 (+ 40% AP)(+100% bAD) physical damage. Allied champions hit in a wider area recieve a shield for 3 seconds that absorbs 120/160/200 (+40% AP)(+ 1.5 per mist) damage. The shields power scales with the amount of mist Senna has collected.