Can I get a Red to look at an idea for some modest Veigar changes (not a direct buff)?
So, I think the Veigar changes made by the rework were overall positive. While I loved the previous instant stun cage, it was not the most healthy move in the game. And the tradeoffs Veigar received for nerfing it were actually quite nice, especially the significantly inceased range and extra farming on Q. His average win rate is stable and healthy, and I feel very effective playing him at a Diamond level. With that said, I think that his overall design can be made a lot better with some small changes. To sum up my complaints in one sentence:
Veigar is too good against some champions and too weak against others.
Against assassins and those with high mobility or burst, Veigar suffers. The increased safety on Q farming does not make up for the increased delay on E. Matchups against people like Katarina, Annie, and Talon are hell for him, and a lot of gank-heavy junglers can destroy him even if he plays the laning phase safe.
On the other side of the coin, Veigar is simply too good against a lot less aggro AP champions, like Azir, Ziggs, and Cassiopeia, and it's mostly because of his ult. They can't bully him out of lane nearly as well, and they need to build AP to do their job well, so Veigar's ult ends up removing them from the game. Even high-mobility-high-burst champions like Leblanc suffer from this due to building mostly glass cannon. Considering it's a point-and-click, that's not quite fun or fair for either side.
So, to even out these matches and create a healthier environment for both Veigar and his opponents, I propose these changes:
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Reduce the delay on Event Horizon from .5 to .4 A delay is necessary on Veigar's E - the insta-stun simply wasn't a fair mechanic for his opponents. However, the current gate just leaves him slightly too vulnerable against the aforementioned assassin/bursty types. I think reducing it to .4 would be make landing the E a good balance between Veigar's skill and his opponent's skill, whereas now it's tilted too far towards being based on his opponent's skill.
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Reduce the Enemy AP ratio on his ult from .8 to .5 There's no reason for a point-and-click burst move to have an additional .8 Enemy AP ratio tacked onto it. That's simply far too powerful against anyone that likes to build AP.
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Increase the Self AP ratio on his ult from 1.0 to 1.1 This is to make Veigar a little better against AD mid opponents, who are quite common these days, and to slightly even out the power drop he'll get against enemy AP opponents from the nerf suggested in step 2.
I think those three changes together will allow Veigar to deal with mobility/assassin/bursty types if he's skilled enough (while leaving them as an overall weak matchup for him), while also not making Veigar such an oppressive matchup against certain AP changes. What do you guys think?