Mercury Treads Changes

kearndog·11/15/2015, 1:30:32 AM·3 votes·838 views

item 3111

I don't usually post on the GD, but I felt like something had to be said about this.

I don't understand why the only real counter to CC in this game got nerfed so heavily. Who on here was complaining about mercury treads being too strong that Riot's balance team decided to take an axe to the tenacity on them by dropping it from 35% to 20%. Zephyr was removed, and there is no way to go 12 points into Resolve to get Swiftness when you see the enemy team stacking CC. I just don't understand the logic behind this change. Somebody explain it to me?

5 Comments

kearndog11/15/2015, 1:37:18 AM2 votes

bump. I would love to see somebody from Riot Explain this to me if possible.

Azuredragon65311/15/2015, 1:37:07 AM2 votes

Some RADs have CC. Anything interfering with RADs winning must be nerfed.

kearndog11/15/2015, 1:42:43 AM2 votes

This is the type of change that is totally uncalled for and calls into question the credibility of the balance team at Riot. I really don't understand why anybody thought it would be a good idea to make CC stronger. Whoever made this change clearly doesn't understand the game.

Digitus1/28/2016, 1:47:30 PM1 votes

i would love to see an explanation on this too now slows feel like stuns and stuns feel like im stuck there helpless dont get me started on morgana binds