23 Comments

Ðucktales8 votes

Confirmed- CertainlyT will be buffing urgots Mobility only. he now can move at 600MS and when his Q hits it slows the enemy champion by 90% and steals the MS from said enemy champion thus fixing the problems that urgot had to begin with.

Tannhäuser Gate1 votes

Urgot rework 2017 hype

Owntrolf2 votes

You mean nerf

supes the lost1 votes

I hope not

IcyPepper1 votes

Judging by last time... Veigar

Yuki Akuma2 votes

CertainlyT will just remove Urgot entirely and replace him with a 2nd Kalista, but she's green this time!

MrSlowDie2 votes

don't furgot urgot is urgod, ugot it?

The Ruin Sage1 votes

excellent news

Kingsgrave1 votes

Hopefully his shield will scale with Mana.

RiotMeddler14 votes

We're going to try a small mana ratio on his shield in testing soon. That was something that showed some promise when tried briefly last time we were testing possible changes for Urgot. Didn't proceed with it at the time due to a desire to focus on other things first and see what impact those had. The last set of changes certainly didn't overbuff him though, so we're going to look at it again.

TheFrozenIsles1 votes

THANK YOU!(bear tackle) I was so hoping you guys will try this at some point.

Heal and Forget3 votes

Oh god no. You're going to remove the AP ratio on it and delete AP Urgot from existence. How am I going to play infinite shield-tank Urgot in URF 2 months from now?

urgotdangit1 votes

I hope you don't plan on removing the AP ratio, though. Please say you aren't! IBG and Gunblade are FANTASTIC on him, and actually give his kit some sustain late-game. I don't anticipate you adding on-hit to his Q (and frankly, that's good.)

DoFr1 votes

{quoted}

We're going to try a small mana ratio on his shield in testing soon. That was something that showed some promise when tried briefly last time we were testing possible changes for Urgot. Didn't proceed with it at the time due to a desire to focus on other things first and see what impact those had. The last set of changes certainly didn't overbuff him though, so we're going to look at it again.

the joys you just brought to many people.. are not measurable

Mushkai1 votes

That makes me wonder, will the AP ratio still exist (regardless by how much)? I personally like playing Urgot tanky with some AP on ARAM, I've had really good results, tanking a lot of damage with my shield and often with CDR, making me quite unkillable. So I really would like to know if the changes would maintain that play-style to some extent...It's really fun for me.

LoL Ergo Urgot1 votes

You sir. Have my Urgot babies. - A happy Urgot main

Xeranis Azourael1 votes

Hello, Mr. Meddler, sir (& team)! =D

I have some ideas regarding a short term fix/rebalancing + QoL for Urgot, that may put him in a better spot, in terms of more intuitive gameplay.

It's mainly a minor kit swap between his W-Terror Capacitor & E-Noxian Corrosive Charge. I was wondering if the Movement Slow from his W-Terror Capacitor could be switched with the Armor Reduction from his E-Noxian Corrosive Charge..?


So, the abilities would now be:

  • [W] - Terror Capacitor: Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains armor reducing attacks.

While the shield is active, Urgot's attacks & missiles reduce (possibly "steals", instead?) the target's armor by 12/14/16/18/20% (same as current/live values, unless you guys intend to change it?).

  • [E] - Noxian Corrosive Charge: Urgot launches a corrosive charge that damages enemies in an area and slows targets.

Enemies afflicted by the charge have their Movement Speed reduced (possibly "stolen" as well?) by 20/25/30/35/40% (same as current/live values, unless you guys intend to change it?). Urgot's basic attacks & missiles also slow the target while they're afflicted.


My reasoning for this switch is basically the same reasoning as with Rework Skarner's Movement Slow shift to his E-Fracture, and Rework Gragas' Movement Slow shift to his Q-Barrel Roll (which I also posted about, a long time ago: Gragas - Switch Enemy Speed Debuffs .)

  • Thematic cohesiveness/intuitive logic

  • Using a spell that activates a shield (W-Terror Capacitor), just to be able to use its Movement Slow function, just isn't intuitive in terms of gameplay. And swapping these functions in his kit would certainly make his gameplay become more intuitive & improve his learning curve.

  • Also, using a spell that looks very chromatically similar to Twitch's W-Venom Cask (E-Noxian Corrosive Charge), but doesn't slow, is just plain confusing (especially for players who like to play both champions - Urgot Twitch - and are trained to think that the abilities are consistent with each other).


Additional Fixes:

  • Allow Urgot to move while casting Q & E. (QoL Fix, for more intuitive gameplay; helps with learning curve/improving gameplay skills. I don't remember if he can, or can't, as I haven't yet..'retested' him this week & it's been forever since I've played him, but it doesn't look like he can from his videos.)

  • [R] - Hyper-Kinetic Position Reverser: Both Urgot & the suppressed target are untargetable until the reversal channel is completed. Reasoning: This helps solidify the.."fantasy" (original intention/design/vision?)..of the ult, so that it doesn't simply turn into a glorified Root/Stun, allowing both teams to kill the champions being reversed, while the reversal is still in progress. Instead, it forces both teams to wait for the reversal's channel to end, & decide whether to engage a teamfight, peel for/protect their displaced teammate, somehow manage both, or disengage & leave their teammate to die. ("Counterplay"?)


(Trying to think of what else to say, to further flesh-out my ideas, but that's all I've got. I think I've said it all?)

Anyways, I hope you guys consider implementing these fixes for Urgot! =D He's a fun champ that I want to unlock & play more often (especially with his Battlecast skin! =D ), but the current state of his kit has kept me from playing him to the best of my abilities, and my proposed changes would certainly allow me (& possibly others) to play him better.

(I also have some ideas for his larger rework, but I'll save them for when the official thread for that appears.)

Thank you for your time & for reading this! =D

[Will be posting this here & in the other thread you've posted in, since I don't know which one is the official Urgot Rework discussion thread - the original thread was in the old forum & it's been archived.]

Failbot Deploy1 votes

You're not going to want that. They'll end up dropping the shield strength to compensate and it will be like the support "buffs" with AP all over again. It will just solidify that there is only one build path ever for him and it will feel even more frustrating because they made "changes" that didn't do anything.

McAllister1 votes

Please don't modify the same noun with both "confirmed" and "possible." That just doesn't make sense.

supes the lost2 votes

My bad, I'll fix it I guess.

Edit: And I can't, probably should have checked before typing.

Meep Man1 votes

Urgot's Q could deal 300 damage per shot and people probably still wouldnt play him for no reason though. But still... http://imgur.com/4A7PjAc.jpg

Zahz1 votes

can we do somethign about his ult to make it a little more relevent at 6. Everyone else gets a huge power spike at 6 but urgot kinda just gets a death trap

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