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The Sejuani buffs/nerfs are an extreme example of a horrible way to balance tanks

Manly Tear··74 votes·18,350 views

After everyone and their mother has been asking for less damage in the game, you try to bring Sejuani ,a tank, back into the game by buffing her damage while reducing her tankiness & CC - and oh boy, talk about damage buffs. Yea, she'll be back alright, and her win rate will inevitably spike due to her just being able to 100-0 some targets and that's another example of how win rate can often not determine whether a champ's properly balanced or not.

Once again, tanks should be TANKY and have enough CC so that it's hard to ignore them - it allows them to perform their role. They should NOT have so much damage, burst damage in particular. They SHOULD have damage over time, yes, which is directly tied to their lasting power,which is great and perfectly healthy.

You might as well stop calling them tanks at this point and invent a name for what's becoming a variant of juggernauts with less damage and more CC.

It's closely becoming a meme at this point how the attempted "fix" to every problem the game might have is to just add more damage to it.

EDIT: Thought I might as well post this on the Sejuani mains subbreddit as well.

https://www.reddit.com/r/sejuanimains/comments/aelwo1/the_buffsnerfs_to_sej_in_91_are_an_example_of_how/

53 Comments

Lunaranul37 votes

Any time a champion has too much CC to ignore and the durability to survive and do well, they tend to be exceedingly powerful in pro play and borderline irrelevant everywhere else due to much weaker coordination (unless their numbers are so overtuned that they do well EVERYWHERE, which is obviously a bad thing).

It's not an easy problem to solve, really.

Manly Tear10 votes

{quoted}

Any time a champion has too much CC to ignore and the durability to survive and do well, they tend to be exceedingly powerful in pro play and borderline irrelevant everywhere else due to much weaker coordination (unless their numbers are so overtuned that they do well EVERYWHERE, which is obviously a bad thing).

It's not an easy problem to solve, really.

I myself and a few others were carrying games using pre-reworked Sej who was doing exactly that pretty well actually. A lot of battlefield control with the tankiness to boot. To be honest, she wasn't actually that tanky compared to most tanks but she her appeared to be so due to the damage she prevented through her plentiful CCs. She wasn't even picked in pro play at all but did pretty well for the few people who played her in soloQ. And she wasn't 100-0 anyone unless you'd make some whacky,squishy ap build.

I think it's pretty easy to solve tbh, due to the fact that not every champ needs to be pro play viable. Heck, Riven's the Rito's soloQ poster girl that very rarely, if at all, appears in pro play, and that seems to be pretty accepted overall.

ZephyrDrake15 votes

[{quoted}](name=Manly Tear,realm=EUW,application-id=3ErqAdtq,discussion-id=NP7pRE3J,comment-id=00000000,timestamp=2019-01-09T00:32:39.505+0000)

I myself and a few others were carrying games using pre-reworked Sej who was doing exactly that pretty well actually. A lot of battlefield control with the tankiness to boot. To be honest, she wasn't actually that tanky compared to most tanks but she her appeared to be so due to the damage she prevented through her plentiful CCs. She wasn't even picked in pro play at all but did pretty well for the few people who played her in soloQ. And she wasn't 100-0 anyone unless you'd make some whacky,squishy ap build.

I think it's pretty easy to solve tbh.

Yeah, the 2 people that played her did well... while the vast majority didn't.. gee I wonder who has more leverage...

Sorry but no, it's not an easy fix and you doing well with a terrible champion means nothing. There were people that did great with pre-reworked eve, poppy and yorick even though most everyone agreed that they were troll picks due to how horrendous they were. A few people doing well means nothing when the vast majority can barely make the champion function

Manly Tear3 votes

{quoted}

Yeah, the 2 people that played her did well... while the vast majority didn't.. gee I wonder who has more leverage...

Sorry but no, it's not an easy fix and you doing well with a terrible champion means nothing. There were people that did great with pre-reworked eve, poppy and yorick even though most everyone agreed that they were troll picks due to how horrendous they were. A few people doing well means nothing when the vast majority can barely make the champion function

Won't disagree with that, though I do think she was genuinely good and more people would've done well with her if they gave her a chance.

But the main point of the thread still stands, that attempting to balance tanks by making them tank & cc less while doing more burst damage is just bad. It creates those nasty situations where for instance, a Poppy is an obnoxious lane bully, super annoying to play against due to Q spam to the point where it feels cheesy, but then outside of lane, she doesn't really fulfill her actual vanguard role because she just blows up.

Ralanr2 votes

Or you know, because Poppy is a Warden, not a Vanguard.

Xavanic6 votes

{quoted}

Any time a champion has too much CC to ignore and the durability to survive and do well, they tend to be exceedingly powerful in pro play and borderline irrelevant everywhere else due to much weaker coordination (unless their numbers are so overtuned that they do well EVERYWHERE, which is obviously a bad thing).

It's not an easy problem to solve, really.

simple solution, cancel the lcs, oh right that's the only thing they balance around now a days...might as well just remove public access to league then

Ralanr1 votes

If Riot canceled LCS they’d destroy their biggest cash cow.

Like, wtf dude.

chipndip14 votes

{quoted}

If Riot canceled LCS they’d destroy their biggest cash cow.

Like, wtf dude.

LCS is largely culture and publicity. The ACTUAL cash cow is the art team that makes the splash arts for the skins.

Ralanr1 votes

And it's easier to market the game to newcomers through culture and publicity.

chipndip15 votes

{quoted}

And it's easier to market the game to newcomers through culture and publicity.

Not really.

The stuff that brings in casuals, more than anything, are things on the creative side. Art, music, videos...stuff like that are what extends Riot's reach past the hard core crowd.

The LCS is for the hardcore League fans, but that's not where Riot's getting its money from. They may get some from there, but the cash cow's in the creative department, which are art, music, and videos.

DragonShea5 votes

{quoted}

Any time a champion has too much CC to ignore and the durability to survive and do well, they tend to be exceedingly powerful in pro play and borderline irrelevant everywhere else due to much weaker coordination (unless their numbers are so overtuned that they do well EVERYWHERE, which is obviously a bad thing).

It's not an easy problem to solve, really.

That should force people to actually work together and coordinate, right now I am finding it hard to see people wanting to help out each other.

WashyMoney1 votes

And suprise. They never will in SoloQ.

Since season 3 Shyvana + Munro meta, tanks literally only get played if they have good damage.

PB4UAME1 votes

The Shyvana and Mundo super tank meta was season 5 not three.

WashyMoney3 votes

Shyvana top was season 3. Lol. Shyvana or Mundo or troll

Anu3isII1 votes

Don't forget Renekton. After all, he was the main bully that destroyed most top laners outside of Shyvana and DrMundo .

FSRER3 votes

They created the problem..... THEN IT'S THEIR FREAKING JOB TO FIX IT.

Manly Tear1 votes

{quoted}

They created the problem..... THEN IT'S THEIR FREAKING JOB TO FIX IT.

Well yea, and some of us who want a fun & healthy soloQ experience, with some strategic layers to it, a proper well defined early-mid & late game and comebacks that aren't just the enemy team being dipshits and throwing to give a billion gold in bounties,are genuinely trying to give suggestions here. Among 100 suggestions, 10 or so might be worth looking into.

This particular complaint about bad ways of balancing tanks and about damage creep has been echo'ed throughout the boards & reddit over long periods of time. At that point, wish they'd actually consider not doing the complete opposite.

rayzo10 votes

Why in the actual FUCK did Riot think this was a good idea? Are they actually trolling us? We've been asking all FUCKING year for them to lower the damage in the game, so they're either FUCKING BLIND or they just don't give a shit. Or they're trolling us.

Nea1049 votes

As predicted. Even less tanks, even more damage. This company is just bringing Season 8 forward.

WAZZZUP5009 votes

Nautilus is a balanced tank, and is actually really fun to play

DragonShea2 votes

{quoted}

Nautilus is a balanced tank, and is actually really fun to play

True, what I like about him is how he sets up kills and gets into the enemy team. His W and E are good tools for teamfighting.

Unvictus1 votes

Nautilus is definitely one of my favorite tanks to play. The addition of sheild bash is great for him too.

meowburger8 votes

Yep, the hilarious irony of this terrible patch is that the changes to Ornn and Sej will most likely make them better in competitive play, not worse.

RecessHero1 votes

{quoted}

Yep, the hilarious irony of this terrible patch is that the changes to Ornn and Sej will most likely make them better in competitive play, not worse.

You go play Ornn top and let me know how that works out. Try CSing against a ranged champ or diver without your shield. Please do. Then report back to us about how sad you are. There is zero chance Ornn is able to play competitively with how AWFUL his laning is now. He will fall behind and by the time he able to catch up, the game will be over.

Khabith3 votes

I dont think shes a tank anymore

MarkedOfKane3 votes

Still waiting for the revert.

the shy top3 votes

They're trying to turn tanks into assassins.

Ryvaku2 votes

Let's be honest. Tanks like Sejuani won't even be that good compared to the same junglers that you seen in your games consistently.

Not sure if you are complaining over soloq or pro play. It can't really be both.

Manly Tear1 votes

{quoted}

Let's be honest. Tanks like Sejuani won't even be that good compared to the same junglers that you seen in your games consistently.

Not sure if you are complaining over soloq or pro play. It can't really be both.

Point of the complaint is that this way of balancing tanks that they've been doing over the more recent years, especially s7/s8, the more damage/less CC & tankiness way, is just bad, I've explained why, and many others have done so before during all this time.

It's not about tossing me or others a cookie by making one or two champs the way we want in order to get us to shut up. It's about overall game health. Sejuani is just the most recent example of this problem so I used her. It could've been any tank.

OneMustFall2 votes

The problem is until they nerf everyone else's damage, Sejuani needed this. Honestly getting a whole bunch of Armor and MR for free was a bad passive to start with because you can't easily balance that. You run into the problem of forcing Sej into one role and then you have to make sure her damage is so weak that the fact she is almost impossible o kill is still balanced. Just a nightmare to balance when you throw in pro play who barely need her to do damage at all to be a unstoppable force.

Manly Tear1 votes

{quoted}

The problem is until they nerf everyone else's damage, Sejuani needed this. Honestly getting a whole bunch of Armor and MR for free was a bad passive to start with because you can't easily balance that. You run into the problem of forcing Sej into one role and then you have to make sure her damage is so weak that the fact she is almost impossible o kill is still balanced. Just a nightmare to balance when you throw in pro play who barely need her to do damage at all to be a unstoppable force.

If they realize it's such a nightmare to balance her for pro play ever single her rework(which it is, we all know this), then maybe it's about time they admit the rework was a major failure and consider a revert, buffing/nerfing her accordingly to fit the current jungle. Add Zac to that list , and Ryze ,etc. There's nothing wrong with having some champions that work only for soloQ. Some champs likeGaren Riven Tryndamere Darius Udyr Teemo Shaco Pantheon ,heck even Jax most of the time are generally accepted to be champs mainly for soloQ.

Could you imagine them trying to rework Tryndamere for instance to make him pro play viable but then making another unholy mess of a champ that can never be balanced for both? Yea, let's not go there. They'd have enough champs for pro play if at least half the rooster was closer in power, without there being champs that are S+/S/A+/A compared to everyone else. Doesn't matter if those high tier champs change every couple of months/weeks even, they should try to have a wider viable champ pool available AT THE SAME TIME.

Thing is, I don't think they'll ever nerf everyone's damage at this rate, and giving one of the classes that would have other ways to be viable other than high dmg(tanks on top & jungle,tanky supports, enchanters) more damage just to keep up. I mean, if they ain't gonna start with these classes, where will they start? I guess a major patch where they cut down on everyone's damage,keystones included would be the only other option but honestly that feels like chasing unicorns at this point.

Frog goes moo2 votes

They can't give her too much cc or else she's too good in proplay. This is probably the best route for her. But I agree the damage is too much.

Weiner the Pooh2 votes

I agree, on reddit i said the same thing. Removing CC from a tank for the sake of damage is absolutely asinine and speaks volumes about how the balance teams idea to fix things is to just add damage. Look at Nasus and Sejuani, they dont have a fucking clue what they're doing

At this point i think the only way to completely fix the balance team is to put them on leave and have them play the game, and i mean a lot. And have them consult with people who actually play the game, as Its clear the balance team does not.

Yordle Xayah2 votes

She's not a Tank, she's a Juggernaut. . . . . . That's the excuse everyone uses for tanky characters balanced around damage buffs, right? [sg-lulu]

Even1 votes

It is extremely hard to balance tanks in this game, this is definitely the safest route to keep them viable in pro/solo q.

LordGeovanni1 votes

while i agree with less damage sejuani needs that damage as they gutted her damage to get her to the place where she is now. sejuani needs her damage back up but more importantly she needs a useable passive not one that falls off in poke with no way to get it back except going afk that is horrible design for a front liner and the main reason tanks stopped picking up item 3102 so they changed it to ap instead of giving the aps their own item and taking the stuping needing to be out of combat to get back a shield that was already super long cooldown (for what it gives at least) Not long cooldown for things like youmuus and ruind king and hex tech items

Manly Tear1 votes

{quoted}

while i agree with less damage sejuani needs that damage as they gutted her damage to get her to the place where she is now. sejuani needs her damage back up but more importantly she needs a useable passive not one that falls off in poke with no way to get it back except going afk that is horrible design for a front liner and the main reason tanks stopped picking up item 3102 so they changed it to ap instead of giving the aps their own item and taking the stuping needing to be out of combat to get back a shield that was already super long cooldown (for what it gives at least) Not long cooldown for things like youmuus and ruind king and hex tech items

Tanks like her wouldn't need all that dmg if they'd have other ways to carry, like better CC and items that synergize better with their tanky stats & CCs. Items who's CC's scale of tankiness, CC's who's range/radius/aoe and length scale of tanky stats, perhaps damage more ways of damage reflection, single target,circle aoe, cone,etc that also scale off tanky stats.

If you can't carry by killing your target, then you can still carry by slowing 'em down long enough that either your damage over time starts adding up significantly or your allies might just have time to reach you to do their part.

Once again, old Sej is a fine example of a champ who could actually do this.

LordGeovanni1 votes

Tanks need damage to tank Look up a youtube series on it. If tanks dont have damage they are no treat when happening to get in the back line and ccing an adc or mage who have tons of cc themselves shield heals and lifesteal with no way to threaten those back line carries it never makes sense to go into the backline to stop the main damage threats and cause you'd never be able really threaten a carry with no defense despite all of your investments into defense that wont be able to tank them long cause anytime you do they cry look at these broken tanks i invest into damage but i cant kill them in 4 seconds (while ignore that tanks invest into defense bruiser are supposed to invest into both while being just as vulnerable and ap mordekaiser invests into nothing while being significantly more safe than those 2 classes or a supposed bruiser like dianna who goes full assassin.

Manly Tear1 votes

{quoted}

Tanks need damage to tank Look up a youtube series on it. If tanks dont have damage they are no treat when happening to get in the back line and ccing an adc or mage who have tons of cc themselves shield heals and lifesteal with no way to threaten those back line carries it never makes sense to go into the backline to stop the main damage threats and cause you'd never be able really threaten a carry with no defense despite all of your investments into defense that wont be able to tank them long cause anytime you do they cry look at these broken tanks i invest into damage but i cant kill them in 4 seconds (while ignore that tanks invest into defense bruiser are supposed to invest into both while being just as vulnerable and ap mordekaiser invests into nothing while being significantly more safe than those 2 classes or a supposed bruiser like dianna who goes full assassin.

As said before in this thread and many times over in others. Make their threat be the very fact that they can disrupt well enough and the enemy will feel pressured to deal with them so they can actually do stuff - let the damage over time from items like Sunfire(on that topic,perhaps make 1 or 2 more DoT times as well) ,or DoT skills be their damage threat, where it becomes threat not because it's high, but because you've been getting hit by it for long enough that it's becoming a threat. And yea, sustain will obviously be a huge counter to that, and so what? Everything should have counters,especially when said counters cost gold and need some time to get them. Heck, give 'em some debuffs that perhaps reduce the enemy damage/sustain/attack speed/cdr/mana drain/YOU NAME IT! while the tank is in their face or in close proximity to them. There's just so many ways besides just upping their base damage.

For more ways of them to do the damage they do need, make it revolve around being a tank. You can do this through skills & items that reflect a portion of damage, or simply lower base damage and up scaling so they can build some damage items, at the cost of tankiness of course.

These base damage buffs to tanks(while reducing their CC & tankiness to make up for it to boot) is just plain lazy. It's making the tank play similar to an assassin/bruiser with more CC. There's already enough blurr between champions nowadays since they all seem to just do burst damage and 100-0 you, why make the problem worse...

LordGeovanni1 votes

As i already said Having no damage will make you no threat. No matter how much cc you have even if you have the potential to literally perma cc something, if you cant kill it in a reasonable amount of time you they will just assign some one to eat the perma cc and go on with the rest of the champions killing the rest of your team until they can 5 man you last because despite you perma ccing some one you didnt kill anyone. Tanks trade range for their damage and durability. Having no range and no damage and durability is bad because riot wants it bad by design what do you want from a tank then. Riot also puts all the clunky abilities with big wind ups and no effects until after the .75 -1.25 second wind up is done on tanks. They take from MMO's Say tanks Control the enemy with aggro so we give them CC abilites. But thats just that Tanks control AI Aggression but they still deal tons of damage at a 'SHORT RANGE'. You cant translate enemy aggro into a pvp game unless you use forceable taunts but no one likes those. Only other Type of Aggro mmo tanks usually have is slows. Specific tanks may have knock ups or knock backs but those arent typical tank moves and can be found on any class just as much. Big wind up abilites with long cooldowns in MMO's are what mages and Marksmen have Riot translated the damage of those classes but didnt translate the downtimes of those classes. Really they need to take some cc off of tanks and let mages cover the rest of the cc and lower those mages damage for the cc that they have like they do with tanks currently.

Daddy Ants1 votes

Until I see her in game and see how it impacts her I'm not gonna pass judgment.

Saianna1 votes

She'll be nerfed for next LCS or whatever nonsense anyways.

Flemman1 votes

unless you play her full ap, the burst will not be there (E seems like a lot on paper but the cd on same target wil stop abuse case as most of the power was put into that spell) Also And, if you build her full ap, the new passive working with 25% bonus resistance instead of 100% total will make her very easy to kill during those 8 sec (more if you add the time to stack passive)

Imo, those change aren't that game breaker because, unlike galio, she can't go full ap without putting herself in danger a lot.

FéliXXX1 votes

whenever tanks are meta they oneshot ppl with no reasson so its not a surprise

PB4UAME2 votes

Then I guess tanks have never been meta in LoL, as there has never been a point where actual tanks one shot anyone.

And no, Darius Garen Volibear Yorick Aatrox Illaoi Mordekaiser Olaf Urgot Renekton these champions are not, nor ever have been tanks.

FéliXXX1 votes

{quoted}

Then I guess tanks have never been meta in LoL, as there has never been a point where actual tanks one shot anyone.

And no, Darius Garen Volibear Yorick Aatrox Illaoi Mordekaiser Olaf Urgot Renekton these champions are not, nor ever have been tanks.

im not talking about them im talking about champs like Malphite or Poppy deleting ur ass and if you havent seen that u didnt play this game last seasons

RecessHero2 votes

{quoted}

im not talking about them im talking about champs like Malphite or Poppy deleting ur ass and if you havent seen that u didnt play this game last seasons

I would love for you to show me a game where a tank Malphite or Poppy has one shot anyone. It's literally impossible.

Excellent Era1 votes

i want a zac revert Zac

VelvetCrotch1 votes

item 3078 Sejuani incoming }:-)

General Esdeath 1 votes

I mean a tank in WW2 was a giant hard to beat machine with a huge cannon attached. Riot knows what they're doing!

/s

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