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The way this bounty system works seems just wrong.

Manly Tear··0 votes·1,659 views
https://i.imgur.com/fqK0in2.jpg

...at least partially...

Why is this a thing even? Picture kinda speak's for itself, but why is it okay for a player who has average KDA and CS in a game to have a 1k bounty ?

Are players literally punished for simply not dying now? Yes the enemy team died a lot, it was a stomp, but I was actually one of the weak links of the my team, I didn't get most of the gold for their deaths as my score indicates, my team did, nor did I have a huge cs lead. Basically nothing to warrant the huge bounty on my head.

All I did was not die for a longer period of time while keeping up in farm with my laner,picking up a kill or assist on occasion . You shouldn't have such a huge bounty on your head if you aren't one of the main threats to the enemy team, thus in a position to carry the game.

5 Comments

ADC Yuumi2 votes

If your team leaves the enemy Nasus to farm for the whole game and he has taken all top towers and has a CS of 300 at ~23 min, what would you prefer.

A) He's 0/0/12 without a bounty, so even though 4 v 1'ing him gives you nothing in return; your whole team dies to him. B) He's 0/0/12 with a 1000G bounty, and your team is rewarded 1000G after 4 v 1'ing him; after he took all three inhibitors without allies.

Your choice. [slayer-pantheon-popcorn]

Manly Tear1 votes

[{quoted}](name=Mega Audinoz,realm=EUW,application-id=3ErqAdtq,discussion-id=2Ayc99mV,comment-id=0000,timestamp=2018-12-27T03:05:40.122+0000)

If your team leaves the enemy Nasus to farm for the whole game and he has taken all top towers and has a CS of 300 at ~23 min, what would you prefer.

A) He's 0/0/12 without a bounty, so even though 4 v 1'ing him gives you nothing in return; your whole team dies to him. B) He's 0/0/12 with a 1000G bounty, and your team is rewarded 1000G after 4 v 1'ing him; after he took all three inhibitors without allies.

Your choice. [slayer-pantheon-popcorn]

But that's assuming he has a lot of cs and good KP. 300 cs at 23m and 12 assists with no deaths for a Nasus means he's done WAY more than just struggle to survive a lane early(which the enemy laner should try to punish). I had no cs lead in that game, nor a high KP. I had nothing to show for my bounty basically.

And if a team literally let's a Nasus take so many towers,inhis even, and farm so much then by all rights, they're getting what they deserved. Why would doing something so bad be rewarded?

ADC Yuumi1 votes

You were at 4 kills and 2 deaths. Taking a wild guess those 2 deaths happened before your killstreak. CS wise you have 9 cs more than Yi guessing he was the toplaner. Not a big difference but is added on to your bounty sooner or later. Looking at this, we can tell that killsteak matters to a bounty more than individual kills. ( Veigar at 8/0 with 1k bounty vs Fiora at 4/2 with 1k bounty means a triple killstreak added to your mostly undisturbed cs'ing makes you just as potentially powerful as Veigar. )

You can see this occurring with TF as well, who's 6/2/5 and yet only 0.9k. Solely because he has less CS. Also why Pyke has 9 kills but only 0.6k. It's because he's not farming. He's not continuously making gold for potential power spike items thus isn't as much of a threat as a Fiora who's winning lane.

Manly Tear1 votes

[{quoted}](name=Mega Audinoz,realm=EUW,application-id=3ErqAdtq,discussion-id=2Ayc99mV,comment-id=000000000000,timestamp=2018-12-27T03:30:24.460+0000)

You were at 4 kills and 2 deaths. Taking a wild guess those 2 deaths happened before your killstreak. CS wise you have 9 cs more than Yi guessing he was the toplaner. Not a big difference but is added on to your bounty sooner or later. Looking at this, we can tell that killsteak matters to a bounty more than individual kills. ( Veigar at 8/0 with 1k bounty vs Fiora at 4/2 with 1k bounty means a triple killstreak added to your mostly undisturbed cs'ing makes you just as potentially powerful as Veigar. )

You can see this occurring with TF as well, who's 6/2/5 and yet only 0.9k. Solely because he has less CS. Also why Pyke has 9 kills but only 0.6k. It's because he's not farming. He's not continuously making gold for potential power spike items thus isn't as much of a threat as a Fiora who's winning lane.

I was actually not nearly as much of a threat as Veigar, who had quite a bit of gold in the bank and just hadn't shopped since the enemy team was just playing suicide squad into him, barely giving him time to go back. I also wasn't even actually winning lane, and my items vs Yi's items reflect that. I could, in fact, only duel him in my tower, while playing round-around-the-rosy with him and just barely making it out with a kill. Never was I strong enough to 1v1 him in the open, most attempts ending with me being forced to flee, or me just playing bait for my team.

The way this works makes me think it's literally just most effective to die after every 1-2 kills,as long as you get your farm(and perhaps some tower platting).

Why I find this frustrating is that if for instance, you're getting camped by the enemy jungler, you do the smart thing by wasting their time and backing off whenever you're in danger of dying. Now, you're not giving 'em any gold so that's the best you can do in your situation right? Well, at least not yet...

Eventually, you manage to get back up in farm, maybe even score a kill or two on as they fail a dive on your inner turret. Now you have a bounty on your head(and apparently it's easy to get a huge one too), when you've merely managed to equal your laner due to all the platting missed and the fact that you've left your team to 4 v 5 while you try to catch-up, which can have way more value than you catching up or just being slightly ahead in gold over your laner now(assuming the enemy top and jungle didn't sit on you non-stop and just came for some random dumb dive later on).

Hammermancer1 votes

it was literally the only way to nerf singed aside from something more drastic like removing his Q from the game

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