If it's not a glitch, then it's poor design. (ILLAOI)

CthulusBootyCall·11/29/2016, 9:01:53 AM·2 votes·402 views

Just attempted to play again an Illaoi. I don't know if it was my game specifically (glitch) but the only tentacles with targeting indicators were the naturally spawning ones via her passive (NOT ones that come from Trial, those weren't showing indicators either) and it seems the autotracking on the ones from Trial is insane, not only is there no indicator so it's inherently harder to dodge them then normal tentacles, but the autotracking and range of them make them slam down with you in the middle of the tentacle without fail. Every complaint about the Trial tentacles also apply to the ones spawned from her ult. Again, if it was a glitch then it NEEDS to be fixed, she isn't fair to play against by anyone other than Gnar or an equivalent ranged champ and sure as hell isn't fun to fight in any facet. If that's her normal kit now, then someone needs to make some changes.

3 Comments

Asayake 5150glow11/29/2016, 7:54:04 PM2 votes

Yeah, have had this happen to me too, it's not fun not knowing the tentacle's hitbox.

Astôlfo11/29/2016, 9:14:34 PM1 votes

Probably because you can just step to the side instead of back? And too many tentacles means it's massive visual clutter.

Shatter the Sun11/30/2016, 8:51:08 AM1 votes

Are you talking about after she ults how the tentacles don't show a hitbox and attack faster?