Killing enemy wards should grant experience if you're under level 18.
It would put more of an emphasis on denying vision from early and mid game through offering a better incentive than simply gold.
It would put more of an emphasis on denying vision from early and mid game through offering a better incentive than simply gold.
IDK if they gave more experience when you were over lvl 18 it would be a more interesting mechanic...
But on a serious note this would probably just make the game more snowbally because the team that is behind is usually warding up their own jungle to stay safe, while the winning team is the one buying the sweepers and looking for picks. So the team with the lead would get more xp while the team behind would either fall further behind in xp or give up trinket wards in their own jungle they need to stay safe in order to not fall further behind in xp.
I'd be okay with this if you had to take a mastery for it
"Ward Experience Sucker Thingy Mabobber": Whenever you kill an enemy ward, you gain 5/8/11% of the amount of experience that you need left to level up.
[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=NKXHc9sk,comment-id=00010000,timestamp=2015-08-21T12:33:50.167+0000)
"Ward Experience Sucker Thingy Mabobber": Whenever you kill an enemy ward, you gain 5/8/11% of the amount of experience that you need left to level up.
That might be a bit too much experience, but I may be mistaken. Great idea though!! The idea of a mastery could really help supports/junglers out.