Sooooo Yasuo Nerfs?
Nice.
With a normal build of
, lets put his "nerf" into context.
So The Base Dmg used to be 70/90/110/130/150.
Now it's 60/70/80/90/100 with a 0.2 BONUS AD RATIO.
So this nerfs his early game by a lot. He won't get an AD item until
making his AD ratio useless until then. He ends up with a bit of reduced dmg if he maxes E.
HOWEVER. This is literally a buff to his late game. Remember the build I gave earlier? 260 Bonus Ad on the average build. That puts us at 52 extra damage on his 100 base dmg for his E. That is an average build. You could replace some items with others especially the GA.
With a full build, he ends up with extra damage late game that he didn't have before.
I like what they did, but once you hit late game, you have a bit more. Just sayin.