Sooooo Yasuo Nerfs?

Dabrick01·1/11/2017, 4:57:39 PM·4 votes·653 views

Nice.

With a normal build of item 3046 item 3031 item 3072 item 3156 item 3139 item 3026, lets put his "nerf" into context.

So The Base Dmg used to be 70/90/110/130/150.

Now it's 60/70/80/90/100 with a 0.2 BONUS AD RATIO.

So this nerfs his early game by a lot. He won't get an AD item until item 3031 making his AD ratio useless until then. He ends up with a bit of reduced dmg if he maxes E.

HOWEVER. This is literally a buff to his late game. Remember the build I gave earlier? 260 Bonus Ad on the average build. That puts us at 52 extra damage on his 100 base dmg for his E. That is an average build. You could replace some items with others especially the GA.

With a full build, he ends up with extra damage late game that he didn't have before.

I like what they did, but once you hit late game, you have a bit more. Just sayin.

8 Comments

Spicy Rice1/11/2017, 5:02:29 PM2 votes

Oh look, someone else who didn't actually read the change.

If you actually read it, you would see that it says the bonus ad ratio damage doesn't count for the increased damage on multiple casts.

This means you need somewhere around 375 BONUS ad to reach the current damage value at rank 5 e.

Restless Slumber1/11/2017, 5:00:22 PM1 votes

The nerf was made to hit his early game. Yasuo isn't that strong into many teamcomps late game anyways as being a squishy melee that has to dive is difficult to play. His early game was what needed the nerf and what they did was perfectly fine. They took away a lot of cheesing power, but didn't take away the power he had in his autos.

Mira Arya Enthe1/11/2017, 5:00:33 PM1 votes

Where is the frozen mallet?