Death Match mode on the Rift

DiggymanDigsHole·9/15/2019, 3:32:27 AM·11 votes·8,119 views
  1. Team with the most kills Wins game

  2. Players don't do damage to Towers, Minions do. (ZZ rot and other Tower damage items or ruins will not damage Towers) Killing Enemy Players in lane will damage closest tower to them in lane killed in, Also Nexus and inhibitors can only be damaged by Minions (Damage needs to be calculated still)

  3. Jungle will be spilt into 4 sections ( Top left/ Top Right / Bottom Left / Bottom Right) Player killing any jungler or player in jungle will receive Buff automatically from section (buff will not spawn for 3 mins) Only jungler with smite can do damage to buffs blue or red monsters. Players only gain buff by killing player in jungle section.

  4. Dragons and Baron still spawn but more often to speed up games

  5. Nexus does not win game kills do but Nexus being destroyed by Minions does end the game.

If you have any other ideas for this mode please share with me

15 Comments

BananaRagings9/15/2019, 5:14:21 AM6 votes

This is ranked anyway... in low elo... Maybe this could be fun for them players who think kills win games and go chase for kills

TheDistruptor9/15/2019, 3:34:46 AM6 votes

Call of Duty on the rift! Count me in

MagicFlyingLlama9/15/2019, 4:38:19 AM4 votes

This is called Ascension, and it devolves into a shitshow of assassin vs juggernaut fights that are won or lost based on respawn timers.

On a map the size of SR it would just be silly

SiG DxD9/15/2019, 7:46:51 PM2 votes

nice

TheDistruptor9/25/2019, 11:42:07 PM2 votes

love this idea

KFCeytron9/15/2019, 5:48:27 AM2 votes

It kind of already works like this. Kills are important in that they provide opportunities to secure objectives.

Pandemic Punch9/15/2019, 8:07:39 AM2 votes

You just described my solo queue experience except dragons and baron only need to spawn once since no one takes them anyway.

FSRER9/15/2019, 5:37:04 AM1 votes

That was called Dominion. No towers no nexus just kill and capture