Tanks Need Diminishing Returns
How to Balance this TANK META. Just my thoughts on how to make this meta more balanced. Tanks are strong and everyone knows this but way to tanks do the same damage or more then fighters, assassins, and mages? Its kind of sad when you just count who has the most tanks and have a good idea of who will win before the game starts. Just an example of what can help this meta. diminishing returns Tanks who build full tank should be there to peel and take damage for there back line, not go in and kill the other sides back line with burst.
- The more Tank you build the less Damage you do.
- The more HP you get the slower you move. Example -Build 50 armor or Magic Res (Do 5% less damage) -Build 100 armor or Magic Res (Do 10% less damage) -Build 150 armor or Magic Res ( Do 15% less damage) ect...ect.. -Build 1000 HP (move 1.5% slower) -Build 2000 HP (move 3% slower) -Build 3000 HP (move 4.5% slower) ect...ect...
That way if you choose to be a tank, you will be a tank not a burst Fighter But will also keep the players who like to build Tanks with AD or Magic Items still useful without nuffing the champs themselves.
This is just a quick example what could help this tank meta be more balanced please leave a response on changes and thoughts to this post.