A Brand ult idea
I like playing Brand because his concept is really cool, but there's something that annoy me about him: the unreliability of his ult. Brand's ult deals 150 / 250 / 350 (+ 50% AP) per bounce. If you can make it bounce 5 times it will deal 450 / 750 / 1050 (+ 150% AP) only to a single target, which is super strong, but if you can't, you will do only 150 / 250 / 350 (+ 50% AP), which is pretty sad. I wonder if there's a way to increase the damage on the first hit, keeping his maximum damage as it is now. The objective is to reward Brand when he can land his ultimade correctly, but also help Brand when he has nothing to bounce on, for example in the river or in the jungle. Maybe the solution could be increase his base damage but make each bounce deals a less % of the base bounce damage. I don't know if you undestood ^_^ However I'm not sure if it's mathematically possible.