@Rito Idea for a Teemo viability buff
Hey @Rito and summoners everywhere. I'd really appreciate your honest consideration and feedback on a buff for Teemo's kit.
I really do enjoy playing Teemo (yes, I know, I'm that guy). But lately I've found that it is hard for him to fulfill his duty as the Swift Scout of Bandle City. In the current state of the game, tons of characters have many ways to close gaps and punish a Teemo without needing to try to hard. Duskblade and Red Trinket counter his shroom placement. And excessive gap closers make it near impossible for even a good Teemo to get away. (I'm not even talking just assassins either.)
So my proposal is this:
Buff his W.
Have the movement speed active increased slightly, and most importantly, have it activate his camoflauge passive with the ability to move while in his passive for 0.5/0.75/1.0/1.25/1.5 seconds. Increase the cool down and Mana cost in order to make it fair and an ability to only be used for escape or hard engage.
This would make the attack speed ateroid on his passive better so that might need to be nerfed a small bit.
So tell me what you guys think of these possible changes. :D