If URF stays random, at least make it less infuriating for people who don't roll into OP champs
Not once have I gotten into a game of ARURF and said "I sure do love not being able to fight back against my opponents". These are suggestions for changes aimed at making it less unfun to play as champs who normally belong in the trash (even in URF).
- all untargetability is targetable (except item effects and ultimates)
- all forms of stealth are visible (except invisible traps)
Untargetability and stealth are big offenders of being anti-fun. You can't fight back against champions with these mechanics while they kill you from another dimension.
- movement speed buff is +30 for champs with dashes/blinks instead of +60
Snowball and flash isn't enough to keep up with all these low cooldown dashes and blinks. If you don't have a dash but your prey does, they'll just hop away to safety at the first sign of trouble and leave you in the dust wondering why you even decided to fight them.
- heal embargo no longer scales with time (50% effectiveness for entire game)
- heals and shields on allies are 50% effective (multiplicative with heal embargo and shield overload)
Heals and shields are already problems outside of URF. The current debuffs aren't enough for these things.
- attack speed bonuses increased by 50% for all champions (no longer doubled for ranged champs)
I honestly don't know why this is a thing. If having more range is already a strength, why are they getting something more over melee champions?