Possible ranked changes? Based on how TFT ranked is / OP.gg ranking system

DontGankMeISuck·10/15/2019, 8:59:59 AM·1 votes·3,193 views

Going to carefully write this up and making it short and sweet. I am not blessed with even fairly decent teammates about 30% of the time. Low elo is just horrendous to even try to fully commit to the game. Which is why I think NA is so bad in solo queue and behind on EU and KR and China. Nobody cares to play the game seriously especially in low elo.

So I won't lie. I am a hardstuck silver player. Been silver for a long time. Won't get into the details of everything. But regarding low elo in particular plat-bronze. We have a lot of players that just don't play the game as serious in ranked as I do. Most of time I end up unintentionally getting upset at them for not taking it as seriously as I do. As a way for low elo players to climb, I see Team fight Tactics award LP based on how the top 8 players do in the game, It also makes it simple for climbing without having to invest hours to climb then go through a series to hopefully rely on wins. Would there be a way to implement this LP system in ranked? So that players that are trying their ass off and playing well etc able to lose less LP from someone who is 0/10 and just giving up because they played bad one game and aren't popping off. I guess my main point would be?

Would it be possible to implement a more in depth / diverse ranking system based of like OP.GG's numbering system whenever you search your profile up. You see like MVP, ACE 2nd, 3rd, 4th, 5th, 6th - 10th etc.. Example is below. Meaning players who played well and wasn't a driving force to cause the team to lose, could they lose less LP then the other plays.

Winning team: Regular LP gain

Losing team: ACE: -6 lp 6th: -9 7th: -12 8th: -15 9-10th: -15 +

My personal average LP gain / Loss varies Personal LP gain: 20-25lp Personal LP Loss: -15lp

https://gyazo.com/c4ad59c4d0733f83231469de4f097792

let me know what you think below

Secondary idea: Removing series for inter-division climbing and only keep the series for moving up in ranks exp: bronze1- silver 4 / gold 1-Plat 4

18 Comments

DuskDaUmbreon10/15/2019, 1:44:44 PM1 votes

Riot could probably add in that measure, although they kinda have it in the form of the letter ranks.

However, the problem with scaling LP gains/losses off of that is that it encourages score padding over actually winning. If you're behind you'd be encouraged to pad your score more rather than make plays that could turn the game around, which is bad for very obvious reasons.

Also, you can't keep average LP gains higher than losses, otherwise it adds too much LP to the system and can throw things off.

Kai Guy10/15/2019, 7:10:10 PM1 votes

The main issue is most bad stats overlap with good stats. The main metric in a game for succus is win or loss. If you go to a park and join a pick up game of any sport and demanded you get treated like a winner because you played well as an individual folks are going to think your an idiot and self absorbed.

Karthus spamming R will have higher R damage then the one who holds it to secure kills or help a lane win a close fight. Same for CC, Heal. ETC. An ability on CD is not a threat. Spamming results in higher stats, so just a larger value is not a clear indication of skill or proper usage. The context of how its generated matters.

KDA gets multiplictivly lower each death. 10-1 =10 to 1. 10-2 = 5 to 1. So you have to value each part as an individual to run that as a stat, but as the games not just kills some one whos splitting and controlling map and OBJ loses out on generating relevant numbers.

Overall, the effort required to pad stats is far less then whats needed to win.

Many MMR systems do Performance adjustments, I would not trust the league community with this feature for a second. Generating good values for a moba is hard as well because again the weak stats overlap with good ones. It gets harder to build the more advanced you try to make it, like the # of combinations if you try to account for individual matchups?

NA players need to get their heads out of their asses, Its a team game treat it like such. If its a fair match there's absolutely 0 reason to think your teamamts are all going to be superior and win their roles. Having a hissy fit then soft inting because 1 lane lost is idiotic.

Treating Silver as Low Elo, for a system that effectively is grading on a curve? So stupid, The majority is "average" not Low.

Individual statistical systems work best if they can remove noise by identifying context specific to a match. As its insane to think you can have humans grade each game it has to be automated and this requires a huge amount of computational resources and what would best be described as an Ai judge. Unrealistic with current tech.

Statistical objective systems are easy to automate and have been around for several decades. Arpad Elo was made famous for his work on them.