Possible ranked changes? Based on how TFT ranked is / OP.gg ranking system
Going to carefully write this up and making it short and sweet. I am not blessed with even fairly decent teammates about 30% of the time. Low elo is just horrendous to even try to fully commit to the game. Which is why I think NA is so bad in solo queue and behind on EU and KR and China. Nobody cares to play the game seriously especially in low elo.
So I won't lie. I am a hardstuck silver player. Been silver for a long time. Won't get into the details of everything. But regarding low elo in particular plat-bronze. We have a lot of players that just don't play the game as serious in ranked as I do. Most of time I end up unintentionally getting upset at them for not taking it as seriously as I do. As a way for low elo players to climb, I see Team fight Tactics award LP based on how the top 8 players do in the game, It also makes it simple for climbing without having to invest hours to climb then go through a series to hopefully rely on wins. Would there be a way to implement this LP system in ranked? So that players that are trying their ass off and playing well etc able to lose less LP from someone who is 0/10 and just giving up because they played bad one game and aren't popping off. I guess my main point would be?
Would it be possible to implement a more in depth / diverse ranking system based of like OP.GG's numbering system whenever you search your profile up. You see like MVP, ACE 2nd, 3rd, 4th, 5th, 6th - 10th etc.. Example is below. Meaning players who played well and wasn't a driving force to cause the team to lose, could they lose less LP then the other plays.
Winning team: Regular LP gain
Losing team: ACE: -6 lp 6th: -9 7th: -12 8th: -15 9-10th: -15 +
My personal average LP gain / Loss varies Personal LP gain: 20-25lp Personal LP Loss: -15lp
https://gyazo.com/c4ad59c4d0733f83231469de4f097792
let me know what you think below
Secondary idea: Removing series for inter-division climbing and only keep the series for moving up in ranks exp: bronze1- silver 4 / gold 1-Plat 4
spamming R will have higher R damage then the one who holds it to secure kills or help a lane win a close fight. Same for CC, Heal. ETC.
An ability on CD is not a threat. Spamming results in higher stats, so just a larger value is not a clear indication of skill or proper usage. The context of how its generated matters.