Skip to content

[Suggestion] Indirect change to Exhaust

how do i clímb··1 votes·381 views

I think right now Exhaust is in a very OP state. It is pretty much a VS all summoner spell since in the mid-late game it completely outclasses anybody with higher burst damage. My Suggestion is to indirectly make exhaust not a VS all summoner by instead changing some of the other items in game to make Ignite a viable option.

Steraks Gage

  • Buff the item (I believe it is already receiving upcoming buffs on the PBE)

Executioners Calling & Bramble Vest

  • Remove the grievous wounds off of these components so only the completed item gives them.

This way it prevents players getting full Grievous wounds for only 800/900 gold in the early game. This inherently means Ignite becomes a more valuable summoner spell than exhaust for some games since you don't just get a super cheap Grievous Wounds item.

Alternatively these components should be altered to give a weaker form of Grievous Wounds as oppose to the full version.

** Mortal Reminder & Thornmail**

  • The Duration the Grevious Wounds is applied should be extended to 3 seconds or so instead of the 1 it currently is.

This again makes ignite a more valuable summoner which in turn indirectly nerfs the use of exhaust.


I'm of the view if ADC'S need a defensive item to stop them getting bursted then they should be building Sterak's, not relying on the defencive utility Exhaust Provides. The summoner literally shuts out any Fighter/Assassin in team fights which from a balance perspective isn't the best.

I'm aware in the past Sterak's was a good item on ADC since it prevented them getting bursted, & personally I didn't have to much a problem with this. Riot nerfed Sterak's incorrectly by making it scale off of Bonus HP, instead I think they should have just increased the passive CD so it wasn't up constantly.

4 Comments

Wráthful1 votes

if they do what u suggest about executioner the healing champions will make the game completely unhealthy.

how do i clímb1 votes

No it wouldn't, it increases viability of Ignite for the early game & in the mid-late the heal reduction items are still useful. All it does is make it so heal reduction items are none existent in the early game to make Ignite a more valuable option than exhaust.

Ignite used to be picked to counter heavy healing champs because heal reduction items weren't super viable in the early game, now though there is no point because Riot have gave all these cheap items grievous wounds passive making ignite pretty shity.

King of Demons1 votes

It doesn't need any changes. Exhaust already went from mandatory to optional as a choice. When it used to halve attack speed every team ran 1 to 3 Exhausts, that wasn't fun.

Winterwings1 votes

Exhaust is in a fine spot atm, its job IS to shut down fighters/assassins that get on top of your marksman... Suggesting to - indirectly - nerf it seems a bit silly IMHO

More from Gameplay

More by how do i clímb