Poppy
I think poppy
could use a small rework. She shined in season 1 an 2. Now Poppy is alot less played. The changes I would like to see would improve her very game play feel. I have found the most useful way to play poppy
is in the jungle. Her current kit allows for some early game tankiness. She can really shine in the jungle. The only down fall for her is ganks very had to execute them well without alot of practice. I have found that when jungling Poppy
if you team works really well together Poppy
will snowball before the 20 min mark usually causing surrender at 20. Poppy's down fall is magic an true damage. If her Heroic Charge length was lengthened Just a little Her ganks would feel alot smoother an maker her feel better. Her other skills in her kit are perfect the way they are. Sure she is still weak to true damage an magic damage. But New game items giver her a good feel an you will soon forget about the magic damage an true damage. I am not going to get into a build for her just yet. As i am still trying to perfect the complete build since usually once I am 5/0/3 before 20min they surrender.
Now for a Build on the Jungle assassin Poppy
Firste lets start with summoner skills
For Masteries I have included a screen shot of mine as well as runes. Runes are Greater Mark of hybrid Penetration x 9, Greater seal of armor x 9, Greater Glyph of scaling magic resist x 9, An Greater Quintessence of life steal x 3.
Now for Poppy's
build I have included screenshots for the starting items & final Jungling items an the full build an situational
items
Here I will list them
&
-Starting an Final Jungle items Notice there are 2 choices for the final Jungle item

-These are situational items. Which are up to your preference
So There you have it . Now I know I have touched on skills But that is in my opinion player preference although You Must start with Poppy's
W. for the passive an active allows jungle movement.
So go have fun an start Working your way through the ranks