Nasus is just pointlessly strong now.

Leon Striker··2 votes·1,483 views

Okay. So before now I had some level of understanding for the balance team but now they're just proving to be absolutely ridiculous. Like what thought process do you need to have to finally arrive at the conclusion of "HEY HERE'S A WONDERFUL AND HEALTHY IDEA THAT EVERYONE IN THE COMMUNITY WILL LOVE. LET'S MAKE IT SO AN INFINITELY STACKING CHAMPION WHO'S LITERALLY BEEN MADE TO HAVE A RELATIVELY WEAK EARLY GAME AND A MONSTROUS LATE GAME CAN JUST HAVE A MONSTROUS AMOUNT OF DMG AT 10 MINUTES WHILE ALSO HAVE STRENGTH ON THE LEVEL OF ANOTHER PLANE OF EXISTENCE AT 20-30 MINUTES" I literally hear of no one complaining of how Nasus functioned before with his 3/6 stacking mechanic. Now all of a sudden they decide to basically double his stacking on larger minions, creatures, and champs??? This was a complete and entire underestimatino as to how strong it would make this champ. He was already somewhat okay, maybe a bit too strong even but now they've just made it impossible to play against an enemy team with a Nasus. On top of that, their reasoning for this buff was to make it more rewarding for good Nasus players who land last hits on anything that isn't small? IT WAS ALREADY REWARDING. On top of that, it isn't that hard to get last hits with Nasus to begin with with the extra base dmg from his Q. I have always tried to defend the balance team in arguments with friends, under the pretense that some champs are just difficult to balance (i.e. Tryndamere, Yasuo, Jax, Master Yi) But this is a buff that was entirely unnecessary and there's no defending it. My one question is: WHY RIOT BALANCE TEAM? WHAT MADE YOU THINK THIS WAS SUDDENLY A GOOD IDEA?????????????

4 Comments

PhearBunny4 votes

Nasus mains: "Don't fight him". -as he takes your Nexus Turrets.

Also Nasus mains: "Just kite him". -as if Wither isn't one of the most toxic things in the game.

Nasus mains: "5v1 him". -Oh, okay.

WeeWeeBojangles2 votes

He gets a whole 6 more stacks per 3 waves. I guess jungle nasus is viable now? I honestly dont think that this buff is going to make him any different than he is now. But i can see where the buff is coming from. This buff just slightly increased his Q stacking. It didnt change the fact that his W is one of the most annoying abilities to deal with. You cant run away because you are withered unless you waste 1300 on a qss, and you can't run after him in a lane favored against him because he just withers you. The buff doesn't change the fact that his ult gives him 50% cdr on his q.

A few seasons ago I remember my games would average about 45 minutes. The faster end of things being around 30 minutes while some slower games would last an hour. Now that nasus was cancer. Having upward to 1000 to 1200 stacks late game depending on how well he stacked. Now my games average about 25 minutes. Most nasi (is that the plural of nasus?) only get around 500 stacks before the game is over.

So lets look at some math. Minions spawn every 30 seconds after 1 minute mark. Siege minions spawn every third wave Until 15 then its every other wave. So for the first 15 minutes siege minions are spawning every 90 seconds or 1:30. So 10 siege minions would be 90 seconds X 10 or 900 seconds or 15 minutes so 16 minutes in old nasus would have 60 stacks if he hit every canon. Now he has 120 stacks for hitting every canon. From 15 onward siege minions spawn every other wave or 60 seconds. So from 15 minutes to 25 minutes is 10 more canon minions so again old nasus is 60 stacks new nasus is 120 stacks. Add them together, for the first 25 minions old nasus has 120 stacks from hitting all 20 canon minions. New nasus is at 240 for hitting every canon minion. So 25 minutes the nasus buff is giving him 120 extra stacks.

Leon Striker1 votes

that is of course if he simply stays in one lane. Which we know is unreasonable to stay in lane to 25 even for Nasus players, there's also the factor of kills and jungle camps. It's more than likely they'll have a few kills under their belts, say about 3 hypothetically, that alone is an extra 36 stacks, then let's say he sticks to taking gromp, Scuttle Crab, and the Krugs. MAYBE even blue buff depending on the jungler. that would lead to an extra 99 stacks (not including blue buff and assuming the nasus player kills every krug with the Q. add the jungle camps in with the 3 kills and that's 135 stacks. add that up to the math you've done for the one lane at 25 minutes that comes out to 375 stacks for hitting every cannon and those camps. There are of course unforseen possibilities. Nasus could end up with more kills or less. so realistically, Nasus has high potential of reaching somewhere between 300 to 390. (Just a wild guess on that part). I also strongly agree with his Wither ability. It is too strong and has been for some time.

Illabethe2 votes

{quoted}

He gets a whole 6 more stacks per 3 waves. I guess jungle nasus is viable now? I honestly dont think that this buff is going to make him any different than he is now. But i can see where the buff is coming from. This buff just slightly increased his Q stacking. It didnt change the fact that his W is one of the most annoying abilities to deal with. You cant run away because you are withered unless you waste 1300 on a qss, and you can't run after him in a lane favored against him because he just withers you. The buff doesn't change the fact that his ult gives him 50% cdr on his q.

A few seasons ago I remember my games would average about 45 minutes. The faster end of things being around 30 minutes while some slower games would last an hour. Now that nasus was cancer. Having upward to 1000 to 1200 stacks late game depending on how well he stacked. Now my games average about 25 minutes. Most nasi (is that the plural of nasus?) only get around 500 stacks before the game is over.

So lets look at some math. Minions spawn every 30 seconds after 1 minute mark. Siege minions spawn every third wave Until 15 then its every other wave. So for the first 15 minutes siege minions are spawning every 90 seconds or 1:30. So 10 siege minions would be 90 seconds X 10 or 900 seconds or 15 minutes so 16 minutes in old nasus would have 60 stacks if he hit every canon. Now he has 120 stacks for hitting every canon. From 15 onward siege minions spawn every other wave or 60 seconds. So from 15 minutes to 25 minutes is 10 more canon minions so again old nasus is 60 stacks new nasus is 120 stacks. Add them together, for the first 25 minions old nasus has 120 stacks from hitting all 20 canon minions. New nasus is at 240 for hitting every canon minion. So 25 minutes the nasus buff is giving him 120 extra stacks.

In Jungle he gets 128+ Stacks PER CLEAR. 128 stacks at about 5 minutes.

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