Trundle is suppose to pretty much be an Anti-Tank champion... He isn't fulfilling that position

Colton147··1 votes·1,221 views

As the title says...

Trundle is currently sitting at around a 47%-49%: http://champion.gg/champion/Trundle/Top?league= http://www.lolking.net/champions/trundle#/overview http://www.op.gg/champion/trundle/statistics/top

Buffs that would help him against tanks:

Q: Chomp

Damage increased from 20/40/60/80/100 to 30/50/70/90/110 plus 10%/12%/16%/20%/24% of the target's maximum health

R: Subjugate

Trundle now steals 60% all ranks of the enemy's armor/magic resist instead of 40%

15 Comments

The Soulforged3 votes

24% enemy max hp damage?

Eedat3 votes

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Ok sure but why2 votes

how about 100% of target's maximum health

oh let's change it to true damage too

taleofsonata1 votes

Simple reason is, Yea Trundle can steal stat but thats it? I mean this guy gets CCed soo hard in teamfights that his damage output is obsolete. He is pretty much a splitpush champion with average dueling potential.

Colton1471 votes

{quoted}

Simple reason is, Yea Trundle can steal stat but thats it? I mean this guy gets CCed soo hard in teamfights that his damage output is obsolete. He is pretty much a splitpush champion with average dueling potential.

All I could think of honestly. XD

I feel like buffing the movement on his W as well may help.

TeCoolMage1 votes

Those two buffs are way too big for a 3-1% under 50% on a niche champion

Something like 20/25/30 % tenacity on R would be nice (20% tenacity is way less than 20% of the tank's resistances or 24% of their health gone in one Q...) and it solves some of his problems with sticking to tanks

Mysticman891 votes

Your Q buff sounds more like lethality trundle becoming a terrifying thing.

Colton1471 votes

{quoted}

Your Q buff sounds more like lethality trundle becoming a terrifying thing.

I find Lethality MissFortune terrifying...

One moment you're there... One moment, you're dead. XD

The Oasis1 votes

It would help his anti-tank nature too if people were actually playing tanks.

Trash MammaI1 votes

His damage is fine, he doesn't need that touched. He needs to steal more from people, rather and what he needs to be able to steal is tenacity and to break the tenacity cap.

He's meant to be a duelist who uses their strength against them. He's not suppose to be 1 shotting everyone. He basically needs to be a less manmode Olaf. Where Olaf gets immune to CC, trundle needs to just be highly resistant to it during his ult

Zane Zephyr1 votes

Then trundle's Q would have to have an astronomically high cooldown for that lmfao

you also don't increase the base damage on top of adingd max% HP because that's just silly

that is bad and you should feel bad

Colton1471 votes

[{quoted}](name=Zane Zephyr,realm=NA,application-id=3ErqAdtq,discussion-id=MRbs9m0y,comment-id=0007,timestamp=2017-11-30T05:59:44.320+0000)

Then trundle's Q would have to have an astronomically high cooldown for that lmfao

you also don't increase the base damage on top of adingd max% HP because that's just silly

that is bad and you should feel bad

Percentage max health is something that counters tanks if I am not mistaken; Trundle is pretty much an anti-tank champion. :)

Red Wreckage1 votes

aren't u the same guy who was suggesting % Max/current HP magic damage to viktor's abilities?

if u are, wtf is with u and this %HP damage fetish? are u some kind of troll ?

looool I found it. these are ur buffs for viktor to be "viable"

Q: Siphon Power

Damage increased from 60/80/100/120/140 to 70/90/110/130/150 plus 7/9/11/13/15% of the target's current health

Discharge damage increased from 20/40/60/80/100 to 30/50/70/90/110

W: Gravity Field

Stun duration increased from 1.5 seconds to 1.6/1.8/2/2.25/2.5 seconds

Stacks needed lowered from 3 to 2

Slow increased from 28/32/36/40/44% to 50% all ranks

E: Death Ray

Damage increased from 70/110/150/190/230 to 80/120/160/200/240

Aftershock damage increased from 20/60/100/140/180 to 30/70/110/150/190 plus 10/12/14/16/18% of the target's maximum health

R: Chaos Storm

First cast damage increased from 100/175/250 to 150/250/350

Second cast damage increased from 100/150/200 with 10% bonus true damage

rito plz hire this person on balance team.

Colton1471 votes

[{quoted}](name=Red Wreckage,realm=EUW,application-id=3ErqAdtq,discussion-id=MRbs9m0y,comment-id=0009,timestamp=2017-11-30T06:36:01.870+0000)

aren't u the same guy who was suggesting % Max/current HP magic damage to viktor's abilities?

if u are, wtf is with u and this %HP damage fetish? are u some kind of troll ?

looool I found it. these are ur buffs for viktor to be "viable"

Q: Siphon Power

Damage increased from 60/80/100/120/140 to 70/90/110/130/150 plus 7/9/11/13/15% of the target's current health

Discharge damage increased from 20/40/60/80/100 to 30/50/70/90/110

W: Gravity Field

Stun duration increased from 1.5 seconds to 1.6/1.8/2/2.25/2.5 seconds

Stacks needed lowered from 3 to 2

Slow increased from 28/32/36/40/44% to 50% all ranks

E: Death Ray

Damage increased from 70/110/150/190/230 to 80/120/160/200/240

Aftershock damage increased from 20/60/100/140/180 to 30/70/110/150/190 plus 10/12/14/16/18% of the target's maximum health

R: Chaos Storm

First cast damage increased from 100/175/250 to 150/250/350

Second cast damage increased from 100/150/200 with 10% bonus true damage

rito plz hire this person on balance team.

I'd be the best at balance. ;) XD

Elkington1 votes

He still does his job, the problem is that the current strong tanks also have strong anti-tank abilities themselves, while being better teamfighters and damage dealers to boot. Also, Bramble Vest --> Thornmail hurts him a lot. It's almost like it was made to counter him specifically, even though that wasn't Riot's intention when they decided to put grievous wounds on it. It just makes his job a lot harder, since it makes tanks a lot harder for him to kill overall.

Buffing bruisers each at a time isn't going to solve the overall problem. What they need are better rune options and for defensive itemization to scale well into mid-late game.

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