So is the Sunfire Cape obsolete now?
STATS:
+425 health
+60 armor
Passives:
UNIQUE – IMMOLATE: Deals 12 - 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」 magic damage to minions and monsters (325 range).
Active:
None
Price: 2900
Sounds pretty good at first, you get a pretty solid amount of health, a hefty 60 armor, and a nice little bit of magic damage burn to nearby enemies for the average price of 2900 Gold
now if we look at an item we all know and love as the old anti-adc armor before the new
, it was the
that everyone took a liking to for stopping the fed Draven or slowing the whole enemy team for a moment in a fight. Lets take a look
STATS:
+400 health
+60 armor
Passives:
UNIQUE: -20% critical strike damage taken from basic attacks.
UNIQUE – COLD STEEL: When hit by basic attacks, cripples source's attack speed by 15% for 1 second.
Active:
UNIQUE: Slow - Slows all nearby units within 500 units range by 55% for 2 seconds (60 second cooldown).
Price: 2900
So basically, you're getting the same amount of health (25 means almost nothing) and the same amount of armor for the same price, Ok sure, now if we look at the Passives and OH would you look at that! you get TWO Unique passives both of which cripple anyone trying to auto attack you AND YOU GET AN ACTIVE ABILITY WITH AN AOE SLOW FOR 55% FOR NO ADDITIONAL COST. But ok you might be asking yourself "Well where is the damage?
doesn't help you deal damage and
gives good damage for team fights" well first of all, if you're concerned about team fights buy a
problem solved you never die now and if you want team fight damage
works wonders. if you're concerned about individual damage-dealing you should just buy a
since this item is a beast in general or the
and let ADC's Auto themselves to death. Oh the AP carry is a problem and not the ADC? here you go bud both of these items give great damage buffs especially the Veil
. Oh wait you don't use ability power, the AP carry is fed, AND you need more damage?
the Syndra's gonna piss herself when she ults you and instead of dying become 3 times her size, gain a shield, and a bunch of HP, and I'll tell you right now she doesn't give a sh** about your
which you're not even in range of her half the time to use and doesn't give resistances to her anyways. It seems to me like there is always a better item to get that isn't
in almost every situation I can think of and If you look on champion.gg at the highest win rate item builds for tanks. it's almost always the same stuff (
,
,
), and 9/10 times does not contain a
.
with
is 600 gold cheaper and has a great passive.
and reworked
. I miss the good old days.... :/
for the lane phase and sell it later for a real item.
feels okay