Daily Reminder: Ornn's still one of the worst top laners in the game. (A Level 7 Ornn)
As the title says...
is currently sitting at a 44%-45% win rate:
http://na.op.gg/champion/ornn/statistics/top
https://champion.gg/champion/Ornn/Top?
As someone who plays
, he is badly in need of buffs to be made a viable champion again.
W: Bellows Breath
Shield strength increased from 12% to 12/13/14/15/16% of
's maximum health
Shield duration increased from 3.5 seconds to 4 seconds all ranks
Patch 8.2 reverted;
is now Unstoppable during Bellows Breath.
New Effect 60% AP scaling added to Bellows Breath and Brittle damage
E: Searing Charge
Physical damage changed to magic damage
New Effect 40% AP scaling added.
R: Call of the Forge God
Damage increased from 125/175/200 to 200/250/300
AP scaling increased from 20% to 100%
Reasons:
-By buffing the shield strength and duration on Bellows Breath will allow
to have more survivability and tankiness in teamfights and 1v1s.
-By adding a AP scaling to Bellows Breath will make AP
viable.
-By adding a AP scaling to Searing Charge and change to magic damage will make AP
viable.
-By buffing the damage and scaling on Call of the Forge God will reward
for landing his ultimate and punish the enemy for failing to dodge the first and second part of his ultimate - it will also make AP
viable.
An AP
build:

By gearing
towards an AP-related build will allow him to be much more tankier, but still deal damage if built properly.
However, tank
will still be viable - these buffs will help him to make him more diverse in his build paths, as well as allowing him to be viable once more without being a troll pick.
The buffs will make him a lane bully tank once again, as well as a great teamfighting monster if played right.
as his main damage sources / amplifiers and then stacks up ravenous hunter in order to further amplify the use of his base damage)
