What if Crit did %HP damage instead of multiplying your damage?
If Crit did %HP damage instead of multiplying your damage, it could keep the ADC DPS identity without making them burst as hard as assassins (or harder sometimes). What do you guys think? Crits could do something like 10% max HP (15% with IE) physical damage (not sure about the numbers, they're more for example).
This would still translate to a lot of damage per second against all targets but make it easier to deal with ADCs because they aren't relying on stupidly high numbers to do their DPS.