ADC defensive runes? After 3 seasons I just don't get it...
So I just lost a game handedly playing with the standard 8ad 14% attackspeed 9 armor and 12 magic resist. Died instantly to an alistar and miss fortune which makes me questioned the whole "you need defense" argument.
It used to make more sense when you didnt have the 13 armor that seals gave you for dueling but now you get more health and armor... If an annie that won mid lane decides to nuke you, 12 magic resist will be nothing to stop that.
An adc needs to put out damage and needs to be able to scale into the late game. I have had more luck and will continue to play with scaling ad runes for 45 damage at level 18 and 8-12 damage at level 1.