New scoring system for ranked play

Cam169··1 votes·1,125 views

There is simply nothing more infuriating than a loss that was not your fault. Whether you had an AFK, a feeder, a troll, or simply a team that did not have the skill, losing a game's worth of LP and 2 games worth of time just to get back to even is terribly unsettling.

Now, I completely understand that the true measure of how good a player is is wins over an extended period of time. I also understand that the MMR system is in place to attempt to help good players in bad elos (and vice versa). However, I propose a MAJOR change for a couple reasons. 1) the amount of games needed to really average out the "bad" luck is probably years. Statistics are only accurate over extremely large samples, and an average game is too long for any reasonable person to achieve statistical validity. 2) My proposal can make the community more enjoyable.

I think Platinum and above should remain unchanged. Once players make platinum, they have a pretty good understanding of how to play, and how to SLOW DOWN when they are losing.

In gold, silver and bronze, players lack that ability. When they begin to lose a lane, they don't know how to slow down. Instructing them to stop engaging and farm doesn't work either...It happens a LOT. I will win my lane by a landslide, I will even roam around to help the other lanes. I won't take kills to allow them to get an advantage, but they still lose and continue to feed badly.

My proposal would be a change to how you are scored at the end of the game in gold, silver and bronze. I think there should either be an algorithm that takes into account CS, kills, deaths, your lane opponent and their performance, etc. Maybe even gold intake over time would be a good indicator as that is a pretty decent gauge. Perhaps even a voting system after the game where the opposition ranks the 5 players they played against from best to worst. Maybe even a combination of these platforms.

A side-effect would be better in game chat. People wouldn't be nearly as abusive if they knew they were getting rated by the other team. Seeing as currently there is really only negative correction (I will report you if you are abusive), this method would give people a POSITIVE reason to be nice. Maybe if instead of being abusive, blaming my team, etc, being supportive and showing a positive attitude might change your ranking from 4th to 2nd...

I don't know exactly the point system, but I would see it working something like this. The BEST player on the losing team wouldn't lose LP (maybe even gain 1-5...again, it would have to be worked out). The worst player on the losing team would lose a substantial amount...Maybe 30-40. The WORST player on the winning team might only gain 5-10. The best player would gain 30-40.

I could see a negative effect of this of course. People would kill steal and play very selfishly in order to be the carry. Few would want to be support as you would rarely ever get rated 1-3 in a support unless you were really good.

Open for input. If you like this idea, PLEASE comment. MAYBE riot will change this game before I quit...

8 Comments

Standard o Honor3 votes

Feel like this wouldn't be beneficial for supports at all and people would be even more adverse to playing them in lower ranked queues... I mean as a sup main I've had games where I have 80%+ kill participation, but, the enemy team will say, "gj (insert carry name here)" just because they got a triple kill or more at the end of the game. It happens, but is very rare for people to say, "well played (insert sup name)" at end of game.

Unfortunately I don't believe many players will have the memory to remember all those times a support saved another member of their team early - mid game through vision, a well timed debuff/buff, or just good positioning. And although, they have a large effect on the entirety of the game it just isn't as visible as more carry based champions.

I believe junglers will have a similar situation. Even if their ganks fail and they lose XP and GPM, their presence can be enough to increase safety and allow a more carry oriented champion to perform better. Even Shen losing lane top has a global shield that other lanes have to worry about thus making it safer for mid and bot to take risks.

How do you plan to account for these type of advantages that some champion picks and roles provide for others just by being picked?

Cam1691 votes

You're right. These "intangibles" would be incredibly tough to take into account. As a previous poster said, a well placed ward could be the difference between getting ganked and counter-ganked.

I don't honestly have a solution to take these into account.

Perhaps then the idea just needs to be modified. I think in closely contested matches, where both teams played well and there wasn't an obviously sore thumb player, the current system is fine. I don't mind losing in close matches that we just got outplayed. The idea above had been spurned from the fires of hell after a series of THREE consecutive games that I destroyed the top lane, but then lost to a bot and mid lane that fed HARD (and trust me, I was roaming).

So, maybe the adaptation to the above idea needs to be for extremes. AFKs, feeders and trolls. In games where one player did significantly better than the team, but still lost, maybe that one player is given a reprieve. In games where one player carried a team where there were other lanes that obviously got carried, that player receives a bonus.

The game isn't equitable towards individual play in those circumstances. The guy that gets carried gets the same credit as the guy carrying. The guy that played very well but lost gets dragged down with the AFK/feeder. That's simply unfair.

Put simply, I could lose every single game for my team, and I could do it without making it look intentional. In this game, literally one player could win or lose the entire thing, and hoist 4 others to victory, or bring them to destruction. That isn't fair to the other 4 people.

MigYalle2 votes

I like this. Now lets see, How would you respond to a situation like this?(The picture) I (Vladimir ) start the game with a good luck, have fun in [All] chat, Then at 1:40 I mute all players and the first thing I get from my teammate is a DEMANDING Rengar for a leash. Few minutes go by, I kill Riven, Few minutes go by, I kill Fizz under turret but BLitz roamed from bot and killed me, Rengar then proceeds to curse at not only my bot lane, but at the enemy Fizz. The match goes further on and I roam towards dragon to help Rengar secure it without the enemies interfering, Riven takes top tower and we secure dragon by zoning the enemies away, Rengar then curses at me for letting Riven have a "free tower and now available to roam" ignoring the fact she's 0-2, 40 cs, and clearly does not play riven (She uses her ult before her abilities as if she thinks it does more damage on higher health) Following that later on there is a team fight, We end up trading Rengar for Blitz, Riven, Dragon, and a Tower. But Rengar continues to be angry and blame us for his death. Continuing that we keep taking turrets, killed, meanwhile Rengar being extremely rude to all team members for not following his 100% exact wording to something even if it was a bad idea despite the fact we haven't lost anyone in a while. Later on we kill Trundle and FIzz, but Ezreal scores them Dragon, he gets angry about this again. After that it's constant team fighting with us coming out on top without losing any one and we end the game. Only problem? Rengar is taunting at the end of the game, and post game screen as well. He was extremely rude to the bot lane even though I thought they did well, if me or Anivia tried to calm him down he would go after us. So would he end up gaining more lp? There's also the factor that enemies were extremely focused on terrorizing their Riven, simply being extremely rude to her, Ezreal being arrogant "I'm too good for this team" "this blitz sucks" "look at this persons build" both against us and his own team. Through out the match only Morgana, Trundle, Vayne and Blitz, stayed Neutral, Me, Anivia, and Fizz tried to calm people down, but Rengar, Ezreal, and Riven were going at it. Who would gain more LP, Lose more? And one important thing, How can you prevent people from doing the following "hmmm, This enemy carried their team the entire match and won it for them. I'm so angry, I'm gonna write this player is toxic etc etc etc to make them gain less LP." Sorry if I made you read a lot.

Cam1692 votes

Thanks for the response. Although your response is very detailed, I think that the factors that would go into the algorithm would be even more so. It would take into account your position in the game probably every 20-30 seconds. Snapshots of how you are doing in comparison to the team and the enemy, in comparison to your lane and your respective enemy lane, your objectives captured vs. theirs. I'm sure it could get extremely complicated, down to how much damage you've done to objectives, enemies, etc. After all, all of this information is being captured. And then at the end of the game, the opponent can rank the team on how they thought you did.

Taking all of these factors into account at the victory/defeat stat screen, it would pre-populate how it thought each person did. The enemy team could then adjust those if it thought someone did better or worse. Then, another algorithm would take place to factor all of these inputs, and eventually give players their LPs.

The toxicity of Rengar in your example would probably factor into his play. In all honesty, if Rengar is a toxic A-hole, but his play is above the rest of the team, the "program" I am proposing probably wouldn't take his negative attitude too much into account. After all, what I am HOPING happens is that good play is rewarded, with a potential side-effect of a nicer community. The eye on the prize remains LP for good play.

EvilMerodach2 votes

TL;DR: Trolls will still troll, and might find ways to cut a deal with enemy to gain the 1-5 lp for mvp by throwing games.

Good support and off-builds that don't involve full on winning every team fight to win game (backdooring, trading deaths for more important objectives, etc) may score poorly endgame, even if their plan works and they win games with it. Lowering people's will to play utility supports and viable off-meta strats.


Problem I can see cropping (as it happened for a while when the Honor system 1st got added) People being like: "/all I'll feed if you honor me"

And they did, and I'm pretty sure at least a few actually got honored for it.

Same could happen here: '/all I'll feed if you vote me mvp'

They feed, they gain 1-5 lp no f**'s given

Though it went away with honor system after all the trolls were done with the shiny new loading boarder thing (and a chunk of bans from Riot for abusing the system)

But I can still see it happening in low tier ranks, at least for a while, till Riot is able to gather enough data for a detection system for it. But ..I wouldn't wanna be the 'beta testers' for that couple of weeks of ranked....

And not something they could test on PBE before it hits live, cause they explicitly have a no-troll policy to keep your test account. Unless they like....ask X group of people to troll around for a while to see if they can catch them? lol

Also some things like kda and cs could make people want to play support even less than they do now. As like, best support NA will end with a score like 0/0/25 with 4 cs. While a bad/meh support with an awesome adc could end like 12/5/20 with a cs of 80. Scoring system may end up giving the 2nd one a better rating. And even if it came to enemies voting for it, it's not always obvious who actually carried hardest, especially with your super utility supports. I mean, sure, most people would notice they were good, but they'd still all being trying to shut down the 15/1/4 trist, and likely feel at endgame like they got rekt by trist..even though it was the support's amazing warding and cc landings that got trist fed, while trist more or less just hopped on the gravy train to WinLand.

After all, the enemy team isn't going to see all the wards the support dropped, they're just going to see trist rocket in out of nowhere EVERY TIME they attempt to take any kind of objective.

And some off-meta strats that actually involve intentionally dying at key points in the game, like revive teleport Karthus. Force fight- deal as much damage as you can knowing fully well you will die- continue dealing damage for 7 seconds in passive- your team follows up with a heavy zoning/cc style comp to hold the enemy team all in the same area- revive, cast ulti for even more damage- ally drops a ward into the middle of enemy team that's already taken a heavy beating- teleport in, wall, clean up whoever has survived. This kinda strat could end you with a score of something like 15/18/12, as karth already has a fairly poor laning phase, and having no useful summoner spells for midlane makes it even worse, and taking 3-4 extra strategic deaths for the sake of key timings for taking objectives. You could fully well be the reason your team won (even if you're 0/8/2, if you somehow manage to pull of a triple/quad kill at 45mins and you're the only one that dies for it, that could lead to a win)

But the scoring system would almost guarantee to place you really poorly. And so people would start using less of those strats and tend to only play champs who generally have better kda's. Even if kda isn't necessarily the most important part of the game (after all, whichever team last hits the nexus is the true goal, I'm sure you've had at least 1 game where you were winning and a sneaky shaco/tf/panth,etc managed to snipe nexus while you were 5v4'ing enemy in their base..I think something like that even happened at World last year)

So if score changed LP gains enough, it may actually prevent some really cool strats that don't always involve beating the other team to a pulp, and that would be kind of sad.

EvilMerodach2 votes

Sorry for the super long post...and like...98% of it being bad things about your idea. It's not that I hate the idea, it's better than a lot of other ideas on how to deal with trolling/afk. I just generally like to point out the parts people may have not thought of, and, preemptively get people thinking of ways to work the 'bugs' out of their idea before it gets noticed by Riot/dismissed by them seeing the flaws in it and know it wouldn't work in its current state.

Keep the thinking cap on, maybe you'll get something that will change the world for the better. or, at least your next game of LoL ;)

Cam1691 votes

No, I appreciate feedback to the negative. It helps refine a decent idea to a great one. If you have any proposals that would fix all of those problems, I'm open...

I am proposing it only for the lower leagues (gold and down) where strategy is unfortunately almost lost in the solo queue. One strategy that is almost universal however, is avoid feeding if it has no purpose. The karth "feeding" you reference above is a fairly advanced strategy and has a purpose. What I'm trying to crack down on is 1/17 bot lanes at the 30th minute. There is no faster way to lose a game than give a bot a huge lead.

Perhaps the worst player on a winning team only gets reduced LP if they were carried. Those games are frequent as well. Where one member did not nearly carry their weight, but they got the win. Maybe in cases where the team was all pretty solid, no one gets a reduced LP. Possibly allow voting within the team as well (any duo's in the game could not vote for themselves, maybe they have to take the computer generated rank for themselves).

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