Reminder than even Volibear is a better top than Nautilus and Veigar a better support

Xelote··1 votes·485 views

Right now, Nautilus is objectively the worst or second worst champion in very single of his 3 roles, toplane, jungle and support, sporting laughable winrate (with only ryze having lower winrate than him) combined with extremely low pickrate (toplane 0,71% for 45% winrate). The only place he's doing well is in proplay, both because of better tanks often being picked and banned and because he still offer decent pick potential that a pro team can take advantage off. His extremely low mana regen tuning, lack of counterplay potential and terrible clear speed make both unsatisfying and unsuccessful in soloq however. There seem to be a real misconception about him in the community, so if you disagree, I would advise to please look at the stats and maybe fire off a gmae with him. In particular, try to compare him with tanks such as zac, maokai or sejuani in both laning phase, jungle clear and teamfight potential.

http://champion.gg/statistics/#?sortBy=general.overallPosition&order=descend&roleSort=Top http://champion.gg/statistics/#?sortBy=general.overallPosition&order=descend&roleSort=Support http://champion.gg/statistics/#?sortBy=general.overallPosition&order=descend&roleSort=Jungle

10 Comments

CamilleRule341 votes

His damage and survivability are fine, its his mana thats the issue with him right now. The reason he's good however, is his ability to turn his lane into a gank zone for any snowball jungler. VOlibear has a much harder time with that, and while voli might be able to trade better with most top laners, I'd rather pick nautilus for the late game beef, hard engage, and overall safety.

Also, he's a comfort pick.

Xelote1 votes

I agree that mana regen is his main problem, but not he only one. His clear in the jungle would still be too slow if it was less mana intensive, and he offer a very uninteractive laning phase with very little counterplay options, which makes him a good fit for a partial rework rather than simple buffs (though buffs would be good). About Voli, I agree that Naut is a better toplaner on the paper, but looking at winrates, there seem to be a problem.

CamilleRule341 votes

{quoted}

I agree that mana regen is his main problem, but not he only one. His clear in the jungle would still be too slow if it was less mana intensive, and he offer a very uninteractive laning phase with very little counterplay options, which makes him a good fit for a partial rework rather than simple buffs (though buffs would be good). About Voli, I agree that Naut is a better toplaner on the paper, but looking at winrates, there seem to be a problem.

barely 1 % higher tho

Xelote1 votes

Sure, Volibear top is also trash tier. It speaks wonder then that it's still better that Nautilus.

CamilleRule341 votes

After looking at your OP.GG really I think your performance has a lot to do with your opinion on him.

Xelote1 votes

And did you maybe look at his actual stats ?

CamilleRule341 votes

{quoted}

And did you maybe look at his actual stats ?

Yes I did, and his pick/win/play rate are meh, but again I don't think Voli is the better option for team play.

Xelote1 votes

I did say so in the post though. The problem is that he is nigh unplayble outside of a 5 man team, and that include soloQ in plat +. That doesn't strike me as a healthy place for a champion.

Jkrexx1 votes

Nautilus' winrates in the lower elos look very slightly below average, apart from Bronze where actually he has a positive winrate. His winrates in Plat + are a lot lower, but remember that the lower elos account for the vast majority of players, so you shouldn't judge a champ's effectiveness through high elo winrates alone. He's a simple champion, just like Garen, who's winrate also falls off at higher elos. Always gather all the necessary information when attempting to make a point otherwise you'll end up looking silly.

Xelote1 votes

The issue is that other tanks who are just as simple (like Sejuani, Maokai, Malphite, Amumu, ...) do not fall off as Nautilus does or at least not nearly as hard.** Even Garen has a 50% winrate in plat+.** In fact, no champion does (this is what worst mean after all), because having a teamfighting tank only viable in bronze, and even there barely, is a terrible design. "Always gather all the necessary information when attempting to make a point otherwise you'll end up looking silly." I do agree that reworking him to give him more ways to outplay his opponents rather than statcheck them would be good (though using his anchors to cancel dashes is already something), but saying he is fine because he has 50% winrate in Bronze is mind boggling. Also, Nautilus jungle is not viable even in Bronze.

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