Opinions on Annie. Post yours

mom im on acid·5/28/2015, 10:35:06 PM·10 votes·1,321 views

My opinion on Annie: She needs some sort of rework/change because she is way too easy to get fed with/play. My personal thought is that her Q needs to be a skillshot just like the Ryze rework and almost every other champion. Also her stun needs to be changed somewhat maybe even make her E not count towards the stun buildup. I just don't understand how riot is releasing a champ who can travel through time for god sakes yet annie is sitting over here one shotting everyone with two skills that aren't even skillshots. Just my opinion. Annie OP.

40 Comments

Anidan5/28/2015, 10:52:35 PM7 votes

My opinion on her? She's fine.

There, done.

Adding skillshots to things that don't need them just adds difficulty for the sake of adding difficulty. Why does everything need some arbitrary difficulty? Some champion HAS to be the easiest in their class, and right now it just happens to be Annie, who also happens to happen to get a lot of that ease of use. So what? She's also fairly one-dimensional and predictable as a result of that, unlike champions with more complicated kits. She's immobile, she has no sustain, and so on. She's fine. Quit targeting Annie just because you don't like someone easy being as effective as someone more difficult to use.

BluePolarizer5/28/2015, 10:39:50 PM3 votes

Maybe you should learn the game and stop losing consistently to a champ whose been around since 2009 and been a competitive pick only in bot lane.

Singing Lark5/28/2015, 11:49:56 PM2 votes

Yet Annie mid almost never shows up in the LCS. Not saying that the LCS is the only way of defining an OP champ, but Annie has quite a few weakness that you can bully. She's immobile, she had no sustain, she's immensely squishy and she's extremely reliant on having the Tibbers, especially out of lane.

Recently everyone's been having the "this is too OP, let's make it a skillshot then!" mindset. Great, yes, skillshots are dodge-able, they aren't point click, you can miss, but is there a point in making Annie harder to play just because she's OP when fed? Yes she's easy to play, but she's also easy to play against. Her combo is never going to change from stun + rest of her skills faceroll. She's never going to juke you like a Leblanc. Yes Annie OP, but I think she had plenty of counterplay as long as you respect her range and her stun. Her AA range nerfs have already weakened her early game bullying.

Plus Annie vs Brand is already a hell lane for Annie. Don't make it any harder for her. item 3070 item 3070 item 3070

Jungle Lux God5/29/2015, 12:34:57 AM2 votes

Balance-wise, she's fine.

Gameplay-wise, she has some really big problems, such as a lack of counterplay specifically for her stun (not her damage, which I think is fine if her stun has counterplay) and a lack of interesting gameplay with her E that isn't "use E to gather passive stacks".

I personally would like to see her passive fall off after not using it for a few seconds and see a buff so that her E has a greater impact than just offering passive stacks.

CrazedPorcupine5/28/2015, 10:41:17 PM2 votes

honestly, the only thing she needs is for her Ult to have a delay. Right now, if you're in the AoE at any point during the cast time (which is like .5 seconds) you end up stunned, even if you flash out before tibbers actually appears.

Soulwake5/29/2015, 2:42:40 AM2 votes

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Also her stun needs to be changed somewhat maybe even make her E not count towards the stun buildup.

I main Annie mid and making her E not count towards her stun would make that ability entirely useless then. Her E really does do much else besides provide a cheaper way to build up to her stun. Also Riot nerfed her auto range which has made a difference to her. It has given mid laners more breathing room to not get poked constantly from afar. It also seems that Riot is beginning to move champions toward skill shot based abilities. I'm fine with that because I am better with skillshots than the average player but we would see a large part of the silver and down players suddenly start losing with her badly since it's not an auto hit for them. I think Tibbers is fine the way he is. He is already a short range and stunning with him is no worse than a malz ult, Cass ult, Ori ult, and so on. You have also really done something bad and fed the annie if she is really two shotting people. From what I've seen I need at least 3 abilities to potentially kill someone if I am not fed. If I'm fed I should be two shotting people (same as any other fed champ). I also think that with the mana changes Annie may become even a stronger pick with her Q refunding her mana but time will tell.

NazZomLord5/29/2015, 2:00:20 AM2 votes

She is perfect, She is not OP in any way, her recent AA nerf actually did a bit to my play style. A rework completely unneeded. Just learn how to counter her, its actually really really REALLY easy.

Chong Wo5/29/2015, 1:04:56 AM2 votes

don't you know she is already been changed like last patch? her basic attack has been shorter ( she has the longest basic attack distance among all APC) Annie is fine, talking about stun, have you even think of Veigar ? or maybe Cassiopeia ulti?her Q's CD is short thats right, but her W AND E are both pretty long comparing with other APC. MY OPINION? SHE IS FINE BEFORE, after the change last patch, not as strong.

Tilomentry5/29/2015, 12:48:48 AM1 votes

Annie only has 1 targeted ability. With exception to her shield, the rest of her kit is all skill shots. They just have no travel time. Adding a missile with travel time to her abilities might be fine but I think its important to keep her kit as is

SnugglePuggle945/29/2015, 12:48:54 AM1 votes

I think she is perfectly fine besides her short range, I would love to have a longer range on her. Thats about it.

Slamurai Jack5/29/2015, 1:12:05 AM1 votes

There are only 2 problems I have with Annie. The first is that her E charges her passive, which makes her window where her stun is down very small. You would think that engaging on an Annie team when she has no passive stacks would be the proper strategy, but she will still have that stun ready in less than 4 seconds.

I also have a problem with how her ult functions. Personally, I think too much of the ults power is loaded into its burst because of its AP ratio and not enough of its power is loaded into Tibbers itself. I also feel like, for Tibbers damage, it should be his auto attacks that do most of the damage to me, not his AOE damage aura. I should be afraid of Annie's ult because I'm now stunned with a giant bear beating on me, not because she just pressed R and 1 shot me with her absurd burst.

Kivolan5/29/2015, 1:49:25 AM1 votes

Azir Heimerdinger Orianna SyndraZyra

Any of these can easily shut her down.

Counter's simple: Play anything that can outrange her Q and she's not going to be able to farm worth crap.

No farm = worthless Annie.

Revenix5/29/2015, 2:37:13 AM1 votes

She has no counterplay, tanky, more burst than almost anybody in the game, and wins teamfights by pressing R. Honestly what they need to do is up her mana costs by a lot, get rid of that dumb q passive that restores mana when you kill something, and reduce the stun duration, an aoe stun instant 1.75 stun is just ridiculous

manbearswine5/29/2015, 3:49:48 AM1 votes

I think annie is like batman,she is the guardian we need,not the one we deserve.(silly joke ends here)

Do you really want yasuo and kalista running rampant? Screw them,I'll take annie over any of these cancerous trashes any day. you solve their problems first,then we can talk about annie.

Faith Breaker5/28/2015, 11:23:51 PM1 votes

Got rekt

DanofDemacia5/28/2015, 11:26:32 PM1 votes

I believe annie is up but i think rightfully so. Annie does what assassins do to all mages but instead to assassins. They need to emphasize more on her short range. Making her movement speed slower is all she needs tbh. Cuz the only reason long range mages have trouble is cuz before they know it shes in there face. Idk if anyone else realize how quickly she seems to move i think its her animation.

mom im on acid5/28/2015, 11:41:32 PM1 votes

Okay i guess Annie is fine according to all of you guys. We will see what the future brings us.

#Bannie2015

Drukyul5/29/2015, 12:09:29 AM1 votes

She was fine before the weird changes so she can have a 100% Tibbers uptime. Now she's on the OP side.

Bârd5/29/2015, 12:15:54 AM1 votes

Passive is awesome, kit defining. Q is fine W is powerful, but its short range can get you killed if not careful E is one of those invisible power things. Massive gold value, and good for getting your passive up. R is close to being balanced. I have no problem with it dealing tons of damage and stunning. However, they should take a hint from their cinematic, and instead of it being "Poof Bear in yo FACE", make it so that Annie THROWS a bear into yo face, like a slightly faster Maokai sapling. Doesnt have to be a long delay, but enough that you can flash to dodge it.

SexyTaylorSwift5/29/2015, 12:35:44 AM1 votes

Just add a delay to her ult. #balanced

Jefftiffy5/29/2015, 12:43:12 AM1 votes

My problem is Annie has been way too safe as a mid laner ever since her Q refunded its cost and CD for getting kills. As a support, it's her ability to instant stun and burst you if you don't have bush control which zones you from most of the lane and she has a flash combo on top of this if you ever poke out from tower past level 6.

She needs her Q in lane to have a downside and her ult to not be as obnoxious. Her Q should only reduce its CD itself by 1s while reducing her E's CD by 1s and her ult should have a .5s to .75s projected cast animation to emphasize her "short range" nuke. Her passive should only be up for a maximum of 15s without casting spells. So she is forced to at least burn her E to keep the stun stored for longer than 15s.

Now to a full rework, it would be interesting if she could cast her spells on Tibbers for all different effects that he can do, etc. while having the current kit including changes above giving her more range but also not breaking her by making her entirely burst. She would choose do I want to full on burst someone close range or have Tibbers put out DPS from range and keep me a bit safer.