Clap Clap. Insulting my games while showing smurf. I'm not going to hit low as you did. But Anivia is more than ok, in the state where ap items are. Don't get me wrong. I would love to insult you to oblivion, but I want to keep it civil.
Anivia is only good when she is incredibly fed very late game
False. All you need is farm, kills are just bonus.
The reason she is so weak is her unreasonable dependence on mana.
So you think lowering her mana costs while leaving same dmg would be ok? Ok
While other champions are building damage, Anivia is building mana, getting no damage. While other champions are building defense, Anivia is building more mana and just beginning to build some damage. Against a tanky opponent, there is nothing she can do, her damage is low enough and her mana costs are absurd enough that the opponent can ignore her.
I like this one. Let's do some math. First few minutes yeah, you have tear and maybe catalyst, you should have RoD in like 15 mins, thats 60 ap, 300 hp, 300 mana and it's stacking. Then you get lost chapter(40 ap, 300 mana, nice passive) then you get Archangels(50 ap, 650 mana, 20 CD, godlike passive and active), then you will get Morrelo or Liandry's(ap, hp and pen). So by 25-30 mins, depends on kills, you should have rly nice load of ap and
hp
What Anivia needs is her mana costs on all her abilities drastically lowered. A little bit of speed on her Q and auto attack would also be nice, since her Q is the slowest moving skill shot in the game.
Her costs are ok. Her Q might be slow, but you can recast it immediately(not like AS), it is rly long and has nice scaling. AA are kinda bad, yeah, but you will barelly use them after lvl 6.
So yeah, if even guy who goes 1/13 on Ire knows what is wrong with your post, there must be something