Kha'zix Changes
With his passive scaling off AP and the Nerfs bringing him down, our good friend scyther is more rare now a days, so i thought of a few things that might bring some good change into his play style.
passive- Living change: kha'zix seeks mighty prey to evolve even further, shutting down enemies or every 3 kills gives him 1 evolve point (separate from transform points), he may add this extra point to any of his 3 ( or four if there is an enemy Rengar ) for a bonus. (Max 3 per skill)
Q- Dual slash- unseen threat is now a passive to this. attacking a target with unseen threat while isolated will deal true damage (adding points to Q will increase attack speed)
W- Void Spikes- will mark victim as "crippled" and auto attacking crippled targets will consume the mark, deal bonus damage depending on percent missing health. and will heal kha'zix for 50 +( % of AP) Evolving Void spikes will give an ammo system and will store 2 shots but must wait 1 sec in between shots (adding points to W will increase ammo and range)
E-Unchanged (adding points will increase AOE damage on impact and range)
R- Void assault- (old Q passive is now on R, and kha can still transform at Level 6, 11 and 16) going invisible in a bush will increase the duration
If the next major update after marksman is going to be Assassins i hope Riot puts down at least one of these ideas