Spell Vamp was removed, when will Life Steal be capped?

Shipp·5/2/2017, 12:44:52 AM·10 votes·1,317 views

Riot, you removed Spell Vamp for balance I guess. How is high damage items like Bloodthirster having 20% life steal & stackable with other Life Steal effects balanced? Shouldn't Life Steal be limited as Unique or capped at a decent but low threshold? It's not hard to see ADC's with 45% lifesteal & that's in items, not counting what can be obtained from talent build. Am I wrong here, input please.

19 Comments

Wildstyle5/2/2017, 12:58:28 AM3 votes

You make a good point, I've never even thought about a cap being put on lifesteal but i agree with you in that it needs to be done.

GankedByWindows5/2/2017, 2:46:56 AM2 votes

Spellvamp was removed because it didn't really work for how casters work (with noteable exceptions like Vlad and Mordekaiser). Most casters want to go in, burst, and get out while their skills are on cooldown. Spell vamp doesn't do anything for you there. You either got caught and died, or you got your stuff off and got out. It created this weird clash where it doesn't really work unless you stagger your spells which wasn't optimal. Removing it allowed them to balance those that relied on it (Vlad), and didn't really hurt those who didn't need it.

Lifesteal on the other hand goes really well with the patterns people would already do. ADCs want to be constantly autoing, which works well with lifesteal and is synergistic, not clashing like spellvamp did. Lifesteal already is hard to itemize more than one, maybe two items. To get the 45% you state, you have to have Mercurial, BoTRK AND Bloodthirster. That means if you have boots you only have 2 item slots left. Now you have two item slots to get Armor pen and crit.

I'm not against capping lifesteal if they found the right balance, but its not as ridiculous as you make it seem.

ImNotGio5/2/2017, 1:41:32 AM2 votes

Well, Spell Vamp wasn't entirely removed. Morg passive is still Spell Vamp and there's Spell Vamp Quints.

oSEXYPLATYPUSo5/2/2017, 12:53:56 AM2 votes

ok so how is lifesteal applied?

its a % of damage returned upon doing physical damage via empowered autos or auto attacks ?

how do you negate physical damage ?

so if you get ARMOR which REDUCES THE PHYSICAL DAMAGE YOU TAKE therefore IT REDUCES THE AMOUNT OF LIFESTEAL THE CHAMP GETS BACK

SexyBabyJesusZ5/2/2017, 12:48:28 AM1 votes

it is annoying when someone like trynd autos u do death and u cant retaliate cause of his lifesteal/ult

:|

XBlyssX9/25/2017, 10:06:09 PM1 votes

for everyone saying lifesteal means you can't build other items, i shall counter with "if you build spellvamp, you don't build other items". for those saying lifesteal is fine because it is countered by armor, i say "spellvamp is countered by MR". if your reasons for lifesteal being necessary is so squishy ADC's need it for some sustain, then i will say "squishy mages need spellvamp (and some fucking mana regen items) for sustain". there is NO argument for or against lifesteal that cannot equally apply to spellvamp. having one without the other is unbalanced, pure and simple

LyingOnLine5/2/2017, 1:51:31 AM1 votes

Spell Vamp was removed for an entirely different reason.

Sir Fuzzi5/2/2017, 2:48:28 AM1 votes

Honestly just like have it so one lifesteal item. 'Sustain' is a tool, not a build.

EDIT: Wait I just forgot. There IS the option of hitting them with Grievous. Grievous/Armor would actually take care pretty good

DeathBurst5/2/2017, 4:15:15 PM1 votes

Yes you're wrong.

45% Lifesteal means 3 lifesteal item. It means probably only 2 Crit items, only one with AS, and definitely no room in a 6-item build for Armor Penetration. That's most probably a terrible build. There is no need to cap lifesteal, because if you want to stack lifesteal items, there is a meaningful trade-off in doing so.

As far as Spellvamp is concerned, it was removed because it was either good for a couple of champs and terrible for others or decent for most mages and totally abused by a couple others. The exact couple of champions depending on what exact implementation you choose. Spell damage comes in many patterns and tempo, so you cannot make a stat like spell vamp behave in a predictable way. Auto-attack damage on the other hand, is pretty regular and reliable across all champions that use auto-attacks.