no mate a balance game were skill is need and champs being able to same damage as other and not just one class getting buffed every so often
Skill is needed and all Damage is balanced (for a class by class. lets be reasonable a support should not do same damage as say an AP assassin.) So then, what about the champions skill cap. Low cap champions can do same damage as high cap champion?
that's not ideal, that's not balanced for a moba. Here is your meta. All ez to play champions are always #1 they do damage just as well as high skill caps and it takes less effort. Reliability = better damage numbers. Easy = consistency.
What about the other route? So then skill cap champions are stronger damage. That's not Balanced damage. Like for all champions damage, higher skill players will always be able to do more damage the low skill ones, high skill cap champions will always be stronger vs low skill champs in any game with a skilled player. That's also not fitting what you say you want in all balanced game, it is more accurate to how the game is live.
Im telling ya mate, the way it works is playstyles and patterns fall into and out of meta as riot patches the game and shifts champion straights around. You can understand this and adapt, the games balanced for you if you do this, or you can stick your heels in the ground and stubbornly adhere to a small # of playstyles you like and fall in and out of viability.
And ya don't even have to chase a meta to adapt. Everbodys doing Assassins? Boom CC is stronger, you don't have to do the assassin playstyle. You just have to switch away from a playstyle weak to assassins to one good vs it. its an arms race of adaptability and skill. If you don't care about climbing, hell stick to normal, literally play anything you want and enjoy with no regard for viability and have fun. Or get good enough your skill with any playstyle is above your MMR so the meta has a lower effect on yo, your just a better player so yo see more impact and more wins. That's an option as well.
But don't ask for the game to get frozen so we end up with a tier list that forever dictates champion viability. Its not smashbrothers, its a constantly patched and evolving game. Its an arms race for players to adapt. That's what builds a mobas longevity.
and like I said, if your issues just the frequency of a shift, that's an entirely valid discussion we can have. whats a reasonable amount of change per yea? every 2 weeks is to much? what about 1 month. 1.5 2? what do you think is a reasonable rate of change here?
Balance aint the way league works man. Its healthy for mobas to work around Perfect imbalance (check the link for a useful vid that explains this better then I can.) Realistically at the end of day multiplayer games are more fun with imbalance in a reasonable amount then proper true balance.
I think riot does that better then any other moba company. hence I play lol. If some one else was superior id play that option. End of the day Leauge is the best made moba imo. If it wasn't we would play the other option.