What I learned from Dominion as a gamer about games

Mirkwoodia·2/11/2016, 4:37:27 PM·3 votes·371 views
  1. The BEST thing about a game is its community

The emotional attachment is always going to be there. I can tell you, even the people who left League to other games immedietly knew that Dominion was going down and felt it. Going into a game and seeing 4 or 5 other friends makes each match exciting, like I cant lose this. In-houses and Tournys also provided a clear end-game goal to playing, which was motivation

So basically, Riot, you shouldn't JUST say "hey, here's these tools to help you set up a community". You guys should actively take part in creating communities for us to join. One idea would be a tourny where everyone gets the same prize just for being there. Too much resources, right? fine, keep it to SR

  1. Games need to have agile updates

It's not so much that the MODE needs to be updated. To put this into a different context, how do you guys feel SR has updated over the past 4 years? 20%? less? I feel like it hasn't changed at all, but I know tons of things have changed in SR. But what effect does it have us? It's basically the same thing, just better balanced than 4 years ago. The 20% that I DO feel however is very good, and comes from 1 very specific source: mastery changes with every new season. This is the one thing that changes the game in a good way that ppl can feel. The rest of the support SR gets is essentially useless imo

Tl;dr: make exciting changes, not redundant ones, if your going to claim "the game is moving forward".

  1. Variety of things

short of it: I can't play 1 thing all the time. I quit all my previous games because of exactly that: once you play one thing enough, it gets boring. Thats why we need variety, and thats why I stuck with League for 3-4 years when all my other games lasted like 1.5 years

tyty that felt good

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