Allow Trundle to cast Frozen Domain while moving.

sevexpei··38 votes·1,647 views

I've been playing a bit of Trundle lately, and always feel like he shouldn't stop moving when casting Frozen Domain. It seems minor, but making him able to cast his W without interrupting his movement could make him more fun to play without affecting his strength level greatly.

EDIT: Apparently I'm dumb and this is already how Frozen Domain currently works.

15 Comments

luna is my mommy9 votes

you mean like how gangplank stop to cast his w i believe or his q or his e

Remlap12231 votes

He stops to cast all of his abilities. It's most noticeable with his E because you more often than not use it as a way of boosting your movespeed so you can escape.

D1rtFarmer7 votes

he doesnt have to stop to cast it. hard to explain but u can run and make him cast while running./

Remlap12231 votes

It interrupts his pathing. Same thing goes for GP's ultimate.

Saianna1 votes

maybe it interrupts his pathing, but it doesn't slow him while casting. And i think that's what OP wanted.

YOU BEEN WARNED3 votes

I'm more concerned with his knockup not reducing scuttlecrab's defensives more than this. Honestly hope they leave this little bit of cast time and buff him elsewhere, it's a very powerful spell and I'd rather he gets power in more interesting areas.

In Frozen Domain, Trundle becomes incredibly strong and such, a small window of opportunity existing against him before it comes up is necessary for game health. Give him a small stun on E knockup, allow his pillar to block more defined areas or increase the duration of his R.

I really don't want this buff if it's going to be counted against him in terms of power level, seriously.

Orbv1 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=Kje1WOnB,comment-id=0003,timestamp=2015-04-22T06:06:02.155+0000)

I'm more concerned with his knockup not reducing scuttlecrab's defensives more than this. Honestly hope they leave this little bit of cast time and buff him elsewhere, it's a very powerful spell and I'd rather he gets power in more interesting areas.

Wait what? It doesn't do anything other than knock back a ridiculously small amount (less than vel'koz) and create impassable terrain that massively slows.

In Frozen Domain, Trundle becomes incredibly strong and such, a small window of opportunity existing against him before it comes up is necessary for game health. Give him a small stun on E knockup, allow his pillar to block more defined areas or increase the duration of his R.

The stun really wouldn't matter much because if you're able to land the "knock back", then they were in the perfect center of your cast, which means that they are now directly behind your wall. That is the perfect place you'd want an enemy. What would the mini stun do? I think throwing ridiculous short cc on already short cc isn't necessary.

CubedJustice1 votes

OP phrased poorly. He meant the trundle gets strong in his domain.

sevexpei1 votes

I don't think this change would necessarily increase his power level, it would just make chasing with him a little more consistent.

He does seem like he needs a boost in other areas though. Either in terms of utility (have Frozen Domain give a partial boost to his allies as well and/or lower the cooldown on Pillar of Ice) or in terms of strength (more natural durability, or lower cooldown/increased duration on his ult).

sevexpei1 votes

Gangplank does pause for a second when he casts Raise Morale, but I think it continues his path afterwards. Trundle just kinda stops and you have to click again to get him moving.

WutsKraken1 votes

I approve if Trundle and GP can get these buffs. Makes chasing that pesky little ADC a lot easier

junglerboy161 votes

Well, he doesn't entirely stop if you keep clicking where you want to go (the hop in the air that he does while casting turns into a leap forward if you input a movement command to cancel the cast time, but it is only an animation, not a dash or anything).

I think the better way to fix this would be to have it no longer interrupt movement orders, in the same way that they changed flash to let you keep running if you flashed instead of standing still when you finish.

THESuperStuntMan1 votes

It already works like that. He doesn't have to stop to cast it.

Jungle Lux God1 votes

He doesn't have to stop to cast Frozen Domain, but what happens is that casting Frozen Domain will stop all movement commands that you had before casting it. It already doesn't force Trundle to stop while casting it, but it probably should not stop your movement commands.

Silents4291 votes

I rather they fix whatever is up with his attack animation. Even with 2.0 attack speed it feels insanely clunky and slow now. And I don't remember it always being this way.

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