Is it just me or is Kalista just an overcomplicated mess at this point?

MrBuffington··5 votes·717 views
6/30 PBE Update

Base attack damage increased to 57.5 from 53.46 Attack damage growth increased to 3.5 from 3.25 Martial Poise (Passive) now notes her her auto attacks "Deal only 90% of her total attack damage."

I don't understand this. Her AA damage just on base stats is pretty much the same, it just means her autos don't scale as well with AD. Her abilities meanwhile get buffed in comparison with the base AD increases. I suppose it means she doesn't scale as well with AD items, but why was that specifically identified as a problem, if this is indeed the problem these changes are targeting? Isn't there a less convoluted way of doing this (ie. if her scaling is a problem, just nerfing AD/lvl, or if her ability scaling is poor, buffing her ability ratios. Not sure she would need a buff, though)? Am I missing something here?

EDIT: Since it apparently isn't clear to a lot of people, I'm not complaining about Kalista's balance one way or another, I'm complaining about how Riot is going about "balancing" her, namely the changes seem to be getting more and more elaborate, instead of just giving her a straightforward nerf and calling it a day. This person (more or less) says it better than me: https://www.reddit.com/r/leagueoflegends/comments/3bqc8b/the_kalista_nerf_is_very_sloppy/

12 Comments

Earl Eulrich4 votes

yea well..they apparently try to shift more of her dmg into rend and less on the rightclick-jump-around, but it really doesnßt solve the basic problem of her kiting anything to death that doesnßt hardcounter her. She´ll remain toxic to play against for most champs (especially melees) aslong as the passive stays.

MrBuffington1 votes

I've been reading around trying to find some reasoning, apparently they thought she was snowballing to hard with early AD, but still it feels like there are easier ways to nerf that, especially since doing a percent damage nerf like this hurts her late game more than her early snowballing anyways.

Earl Eulrich2 votes

the only way to fix her is to get rid of the passive - currently she´s just annoyingly jumping around till you´re dead (or you land one of the few remaining point&click spells to shut her down for good). If the nerfs are too big she´ll be just annoying, but her whole team will be dead before she is more than that - if the numbers are too high (which they currently are) she´s annoying and deadly efficient...it´s just a way too binary mechanic as it is.

MrBuffington1 votes

I mean, I agree that she's got a ton of issues, but in this thread I'm mostly just baffled by Riots balancing strategy, especially with the last few changes to her in particular.

Earl Eulrich2 votes

well, from the looks of it they will never admit that her passive is just horrible for the game, so any other attempt to balance her is doomed to fail...meaning this one is as good as any *shrug*

MrBuffington1 votes

Lol so basically it's only getting worse from now on

TomA3X3 votes

You missed half the stuff, read it again

MrBuffington2 votes

I'm only talking about the reasoning for the change I referenced, not the rest of it.

medium katarina1 votes

they could make it so her passive was gated ei she had times where she can hop around alot (perhaps more kite power than release) and times when she can't at all this would mean she had to balance out when to use skills to kite/chase and is punished for missing that window (✿◡‿◡) outside of that she will just be a mess imo

Only Play Darius1 votes

You haven't played against Kalista in a while, I can tell.

Once you run into a Kalista who knows what she is doing, I guarantee you will come back to this post and delete it because you are now grateful that she is getting eviscerated by the balance team.

MrBuffington1 votes

This is not a post complaining about Kalista's balance, not in the slightest. This is a post questioning how Riot chooses to balance the game, especially since many changes to Kalista seem like the most convoluted changes, even more confusing because her kit is innately convoluted.

Linna Excel1 votes

As I see it, her level 18 damage is about the same, but her early damage is nerfed. That 90% AA damage on an ADC is a real deal breaker at first glance.

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