(Debate) Are ADC's really in need of any work?
This is something a lot of my friends discuss, and while I will share my viewpoint I would like to hear some others as well.
In my experiences with the game I've always felt ADC is a role that has never been a bad one, even in the worst days with Vis and Rengars and the Cinderhulk meta, they have never TRULY been weak. They have always been the same, terrifying powerhouse of a role as always, just easier to stop from rolling into impossible damage numbers than others. I can't say I'm great at the game because by most standards I'm not, but having seen, played with, gotten beaten by, and having beat players from woo 5 to diamond 2 I can say that I've seen a lot of the game, and how ADCs fit into it.
The game is based around them, and a fed ADC on one team usually means they win because of how they work, when most games have ranged characters balanced by a heavy resource investment, inability to escape hard engage, or low damage to compensate, ADCs have not only have the highest potential damage in the game but also the most reliable damage. Regardless of skill, ADCs only need to right click you to hurt you...a lot. Current itemization only makes them stronger than ever as does their updates. My argument is that with the new items you could probably completely undo the work put in the ADCs themselves and they would be doing the exact same job, maybe 'slightly' worse. Lets take Essence Reaver
for example.
This item alone fixes problems half the cast of ADCs had, so much so it's being rushed most games I play. The best comparison I could think of for other champs would be Black Cleaver
. Each is fine on it's own and I would argue that cleaver is more powerful by itself on most champions, however the raw synergy of reaver is so massive that it should be built on nearly ANY ADC. By contrast Black Cleaver is good on most top laners or junglers, but isn't going to go on all of them and function the same way.
Because of the new items with the changes to ADCs I believe having both makes them far too strong compared to the power they have always had and the way they have shaped the game around them since the ADC + support bot lane was discovered. Leaving out that they are the only role to be given dedicated help to make up for the only real weakness they have.
rework was a success in some ways and a failure in others. Primarily they made him too strong, but 'too strong' against an ADC is sometimes debatable in raw power, but I do think morde was a tad too beefy on release.