I feel like the old Stealth/Ward mechanics are much more healthier than the current ones

Taro Bun·2/16/2017, 1:32:44 PM·3 votes·742 views

Current stealth mechanics provides absolutely no counterplay, if they are 'Invisible' your hope is to plop a red ward and hope you reflexes are fast enough to outplay them.

Purchasable wards such as green and pink wards (that were not visible to enemies and had a duration) were way much better in my opinion (as they lasted longer than a flimsy Trinket) as well as Oracle's Elixir. Oracle's actually allowed you to outplay those Talon Ult's and Shaco Qs, destroy wards efficiently and we didn't need to have those stealth reworks on Twitch.

Make wards and counter-warding great again.

2 Comments

MaeDoSan2/16/2017, 1:50:05 PM1 votes

Good players would basically just negate 1 spell on someones kit for 75 gold which just made them look stupid Maybe these champs need a few damage nerfs as their survivability and outplay potential in 1v1 and teamfighting scenarios has considerably gone up