Fixing Kha'zix in the new jungle (and other junglers)
So I've been thinking about Kha'zix (and other junglers) in the new jungle and his ability to sustain in the jungle. With the nerf to his cooldown on the W, it's made his sustain even worse and unless you're super good with melee kiting and animation canceling, you might not even get lvl 3 before you need to back to fountain.
I"m not too against the nerd to the cooldown of the W as kha'zix was basically being played as a poke champ. So how do we fix him then?
Currently he has increased damage on his W vs monsters. This is to help him with clears in the jungle. This 20% increased dmg vs monsters doesn't really translate to very much extra sustain however. He goes from getting 40 health back vs champs to 43 health vs jungle monsters.
My fix would to simply be to tweak the healing amount vs monsters. Currently it's a flat 50% of the dmg dealt. I would suggest tweaking that amount to say 65% vs monsters and then see where Kha'zix stands after that. This would mean he gets 65.4 health for rank 1 Void Spikes vs jungle monsters. Most camps you only get a single rotation of your W off (maybe 2 if you don't smite the buffs), especially with the longer cool down, so you're only really gaining 12.4 health over what you're getting now, which isn't a massive increase, but it could be just what he needs to be viable in the jungle again, without making him OP.
Other junglers that have fallen off could also be tweaked in the same manner to make them a little bit stronger in the jungle without making them totally OP when it comes to fights against other champs. Simply tweak their vs montsers dmg/life steal amounts. For instance, you could add a on-hit-heal of 40% for Evelynn's 'E' vs neutral monsters. Suddenly she can sustain in the jungle, but her power level vs other champions doesn't spike through the roof. She still has to manage her health because the heal isn't too much and if you choose to max Q first, the heal amount doesn't increase all that much while the jungle still gets harder. You could max E first, but then your main spam-able damage spell that you use for ganks won't be dealing as much damage.
Anyway, I just wanted to put this out there and see what peoples thoughts were on it.