A Question about New Diana/Thoughts about the latest patch rework.

ZXPrototype·7/13/2017, 12:24:55 PM·1 votes·484 views

I really love the new Diana mini rework and am excited to see what future revisions they have for one of my favorite champions. First, a few thoughts on the changes that went live last patch. I really think the changes push Diana more towards a farm-heavy carry style jungler similar to master yi (since both play off attack speed,) though now that her passive attacks give mana back you want to be spamming abilities in the jungle for god like speed clears. Playing mid lane isn't statistically as efficient as auto attacking the creeps to gain mana back will shove the wave past the lane mid point and leave you exposed to ganks, especially as a melee champion. My current build is to rush the yellow bloodrazer smitem and build durable AP items afterwards as this gives an HP Shred coupled with the insane attack speed built into her kit. Now that E gives even more bonus AS, I max E second after W since Q cooldown being lowered can offset the DPS loss for not ranking it as much in priority.

The question I have is how her new Moonsilver Blade operates. In the jungle, it's fine to cast q once, auto 3 times, w once, auto 3 times, etc, but I wonder if it stacks with itself. For example, A normal Diana combo is to land Q, press R, auto once (maybe for a sheen proc), then R again. Do I now have only 3 augmented attacks after the last cast of the last ability (the dash) or do they store with themselves? Another combo is to hit Q and W at practically the same time, do I get 6 sped up attacks or only 3?

As far as thoughts over major problems she still currently faces is due to her lack of escapes and poor tank base stats (super low base health ignoring her shield which is something she can be ccd before using,) if she builds pure AP she can dunk on a squishy target very easily but will probably get blown up by the rest of the team, leading to a 1 for 1. I build more for a fighter orientation, but even with Hourglass, Abyssal Mask, and another tank Item I feel like relying on just the W shield is really hard to manage.

One suggestion I have to improve Diana would be to give her an automatic reset on the W shield as a secondary passive upon kill or assist when she unlocks ultimate (playing into the new kit where her E gives a new passive.) Other Melee assassins, such as Zed, Kha'zix, and Talon, all have an escape move in their kit that once they eliminate someone like the ADC, they can duck back out and reconverge in 5v4. Instead of giving her mobility to remove her self out of combat once the target has been destroyed, giving herself more effective health will help both assassin builds to survive and the new AS DPS style Diana to keep dishing out consistent AP melee damage. This can be balanced by only being able to be procced every 30 seconds and activating W if it isn't already on Cooldown.

tl;dr new Diana changes are great but still could use a little help with survivability. (Still too All in)

3 Comments

Rockm Sockm7/13/2017, 12:34:35 PM1 votes

I think the changes hurt her early, where she was already weak.

They help her out in the mana department but slow her waveclear and open her up to more harassment.

You still have to full burst combo, so the new E passive isn't going to help in a teamfight.

I am not sure what they were thinking or what the intent was.