Itemization idea suggestion
So, why not have items that have negative effects? to allow them to have heavier positive effects?
Like... Rabadons gives a person like... 160 AP or so... Why not have an item that gives like 200 or more, but gives you an armor/MR penalty and a passive that makes you unleashing a surprise attack a little harder... (like you get revealed in brush or fog of war automatically if you enter a certain range to an enemy champion)
^ this is just an idea people, relax.