CHANGE YOUR RANKING SYSTEM RIOT

AJewishPizza··2 votes·325 views
League of Legends Match History

Can't tell you how many times I get deranked soley because of my team. Change your ranking system. It will improve community behavior and ranks will be fairly distributed if you no longer use the win/lose rank evaluation and go with an individual skill based ranking board.

6 Comments

Nautoday2 votes

That would take out the team part of the game... No one would play supports because they often have to die for teammates or go ward.

AJewishPizza1 votes

Right, I've thought about this but if you consider taking in assists rather than deaths alone it wont make a difference. I'm talking about the grade you get after the match should be the factor of whether you rank up or not. To win a league match should give you a nice bonus and obviously add some sort of incentive to win. Right now, the whole reasons why you get salty players pretty much every match is because if you don't do well their rank is affected.

Zielmann1 votes

I'm talking about the grade you get after the match should be the factor of whether you rank up or not.

You can get an S and still be the reason your team lost the game if you make one bad decision at the wrong time.

AJewishPizza1 votes

If the S ranked player dies with that one wrong turn and the whole game is ended it's because the team wasn't pulling weight and relied on that player anyway. It does happen often but the ranking system would be so much better if it wasn't based off a simple win/loss concept. You could have an F grade player going 0/15/5, still win and still get a rank up.

Zielmann1 votes

So a player doing well who throws the game deserves to gain rank, but a player not doing well who at least finds a way to play without losing the game for their team thus allowing them to win the game deserves to lose rank?

Nautoday1 votes

What does a splitpusher have to show for it? Maybe they had a couple deaths, not many assists or kills, but they took down 6 turrets. Their rating would be awful, but they focused on objectives.

If rating analyzed objectives and actual gameplay, I'd say why not? But it analyzes numbers.

If you're Shaco (or any other number of champions) who can keep players chasing you while your team is busy destroying their base, you won't get rewarded for that, even though it was your play that allowed your team to do what they needed to do.

Too many people would be unrewarded for things that they do for the team.

*I'm a support player who almost always has a great rating with either a win/loss, but I don't believe I should be rewarded every time I lose.

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