Still, GP is like Azir, high reward for high risk. Imo Riot should first try to fix high reward- barely no risk champs (aka Vayne, Irelia,...) Idk, whenever I play against GP I just get 10 gold every barrel he puts down, maybe hes broken in "pro" play, I dont watch lcs.
Thats still the point of the juggernaut update. If you cant engage, pick him into a comp that wants to engage? Same as Yorick was played, let your enemies engage and smack them. Yeah, CC is only good if you can get it off, thats a pretty good argument kek.
Thats not true. He was nowhere near weak and all he got was some qol changes (like Q travel speed, width, some bug fixes and then they reduced some base damages to give him minimal better AD scaling (0.05% on both Qs), nothing big at all) until he became top tier. The only reason they buffed a already overloaded champ was the giant shit storm about his win rate and other stuff. And the only reason for that was because people refused to learn him.
Im not complaining about what you asked for tho. Im pretty sure Darius is intended to be able to flash while Qing, thats prolly just a bug lol. Im complaining about Darius having such a toxic kit and I dont wanna see that overbuffed. 15% missing HP healing for every enemy hit with Q on a 3 second cooldown (only the blade and 30% max, I know) and those 50- 200 free AD upon dunking someone is quite cancer on its own.
Just think of his ult like Fioras. You ult some low hp dude at the beginning of a fight and proceed to win.