How to balance invisibility.
Invisibility takes up a large part of
's power budget. So, here is how I'd balance invisibility to not be so debilitating with
changes.
Now allows invisible champions to be seen after 3 seconds of being placed, balanced through ward limit.
Remains how it is now. You now have a choice between infinite long range wards or limited true sight wards.
Remains how it is. This makes non-Supports actually have to ward, which was one of the points brought up with the creation of trinkets in the first place.
remains unchanged
and
remain relevant for anti-ward/shroom/boxes
Pros
-With the reduction invisibility has on a power budget,
can finally get some buffs
-You have a reason to not upgrade your
now.
-Encourages team mates to ward.
Cons
-Champions like
and
may need some defensive buffs to compensate.
-Ward complexity grows.
What do think of these changes?
[slayer-pantheon-thumbs]