Lowering the bar of entry.
I am very much a person who sits and thinks for hours at a time. One of the things I think often is how to reduce the stigma of LoL's community. In part because I'm a nerd who hates things I like being talked poorly about, and the other being I'd like to see more people I know playing League.
One of the big things that comes to mind for reasons people are unwilling to play are: 1. Community is mean. (which any competitive environment will be) 2. I just don't get it.
While I can't change the first one I can see certain changes helping the latter point. One of the many reasons is the game rapidly changes as you level up your summoner level.
You start off playing and every little thing harms you to a great deal. Getting minion aggro? Life Chunk Hit by an enemy champion? Life Chunk Tower Dived? Life Chunk
I can see why these things are helpful, negative reinforcement is a powerful tool. But I think that this creates an issue not prevalent at level 30 where the game really starts. Things like diving, jungling (season 5 seems to exacerbate this problem) and proxying seem like scary notions that should be avoided due to consequence of death.
The reasoning behind this hyper vulnerable spot is the Rune and Mastery Systems. While I do not think these are necessarily bad for the game, I think the current system could be improved to help newer players.
Stat perks for those who played longer and summoner spells that effect the usefulness of a character, being bared behind arbitrary summoner levels, are detrimental to the game. Not to mention that the currency for playing is cannibalized by champion and rune cost further put new players behind the core experience.
My advice to lowering the bar of entry and being more inclusive is to take note of other emerging games in the genre.
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In smite new players are given 5 free Gods that fill each roll plus a free rotation. League does allow three free champions till level 5 but then you lose them, make these changes permanent. (everyone owns ashe, garen, ryze and maybe some of the other 450s to help)
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Unlock all summoner spells from the get-go. There is no good reason to bar them off.
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Give all 30 mastery points at level 1 and leave the summoner level to be used as a reference for others.
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Remove the tiers of Runes, sub-3 is pointless and waste of IP. Also allow all rune spots from Level 1.
If these changes are made, I truly believe league will become a better experience for new players, or at least a good step forward.