Update damage calculating on death recap please
I would like to see it be updated. It seems it was never right. played Mundo had 4.4k hp and it said that 1.1k damage killed me. i want to see what did damage to me not what tickled me.
I would like to see it be updated. It seems it was never right. played Mundo had 4.4k hp and it said that 1.1k damage killed me. i want to see what did damage to me not what tickled me.
Lets say you were poked down by an
and got you to 1k hp. Then stayed away long enough for her not to have kill participation. If she went back in at that point it wouldn't count her initial damage 30 seconds ago to count unless you were continuously fighting during the 30 seconds with the rest of her team. Therefore it would only show the 1k damage on the health you had remaining, not the health you still needed to heal/had been damaged a long time ago.
Mundo will heal to full hp in 30 seconds of not being in combat.
Nobody believes it's broken, i've made this kind of post before. people came up with tons of theories on how a sejuani with 5k hp died to master yi under inhib turret in 2 seconds.
And I took 2313 damage(+153)
This was immediately after respawning