Remove xerath's Q line for the enemy
Why the hell would you make a caster that shows where his spell is going to hit? It's like you want people to dodge his q. Fucking remove it. It makes him garbage.
Why the hell would you make a caster that shows where his spell is going to hit? It's like you want people to dodge his q. Fucking remove it. It makes him garbage.
It's a lot easier to hit if you aim it towards where your enemy is going rather than straight on them every time, kind of like with every skillshot in the game....
uh, it IS because they want people to be able to dodge it. Other superlong fast moving moves also give a warning, like Jinx's Zap!
[{quoted}](name=Shadow Gilgamesh,realm=NA,application-id=3ErqAdtq,discussion-id=Jc8XM9VP,comment-id=0001,timestamp=2015-02-27T20:50:42.682+0000)
uh, it IS because they want people to be able to dodge it. Other superlong fast moving moves also give a warning, like Jinx's Zap!
It's not fast at all. It has a charge and a delayed cast. What more do you want?
It's not fast at all. It has a charge and a delayed cast. What more do you want?
people would Q you long range from fog of war all day e.g bushes and u'll be able to do absolutely nothing about it
The charge time has nothing to do with the warning, which is what we were talking about, as that doesn't show till you enter the casting phase. As for the casting, I refer you to my previous example of Zap! which also has a windup time, but which moves fast (as opposed to xerath which just effects the area as soon as the windup ends)
Lol? He's a top tier mid laner. I don't get the joke.