how's the shaco rework?

crippler38·10/19/2016, 11:13:35 AM·1 votes·1,458 views

SHACO MAINS I SUMMON YEE, TELL ME HOW IT PLAYS!

7 Comments

Roit Gums10/19/2016, 11:22:09 AM1 votes

Shaco main here! I have no idea where I can read about the rework

Big Lincoln10/20/2016, 10:59:53 AM1 votes

it's pretty good

Q is too weak early and E doesn't work with backstab, pretty much my only complaints.

ODeathwatchO10/20/2016, 10:41:24 AM

Okay, since you've summoned me.

I think they ruined both AD and AP Shaco with these changes, here's why:

  1. AD Crit Shaco is a lot less potent now due because in order to get the guaranteed crit, you MUST attack from behind. Before, as long as you use Q, you'll get the guaranteed crit + shiv crit + IE damage multiplier even when attacking from the front. Makes it much harder to burst.
  2. Backstab passive no longer works with E. Prior to changes, E dealt more damage when landing from behind, courtesy of his passive. Not anymore.
  3. His E base damage got reduced by half and is now an execute. The thing is, as Shaco your job is to hunt for squishies which don't have lots of hp to scale with your E. The old way of Q into E into hydra etc. won't work as well now because E base damage got lowered and the missing hp won't help that much due to squishies not having hp in the first place.
  4. His boxes can no longer stack. This tremendously damages his clear in the jungle as two boxes at Krugs and two boxes at Red stacked up no longer works. The new jungle also kills him with all the mini Krugs spawning to ruin the set up. This also damages AP Shaco because now it limits how you place your boxes. AP Shaco players used to have options between Illuminati set up or the stacked set up, that's gone too. We now have limited options.
  5. The ult changes now with the clone dropping 3 boxes are nice, but they're not amazing. Not nearly enough to make up for the losses. In a teamfight with all the AoEs thrown around, these mini boxes with rapidly decaying hp won't even last 2 seconds.
  6. The BIGGEST mistake is making his Q scale. Now it's down to 1.5 second and now scales. 1.5 second is not enough for jungle Shaco to reposition or invade or anything. 1.5 second is also not good for AP Shacos because they don't max Q until last, rendering the ability almost useless.
  7. Jungle Shaco is now forced to upgrade Q for the extra invisibility at the cost of having less damage and burst from maxing E.
  8. His E no longer slows monsters' attack speed in the jungle, further killing his jungle clear.
  9. Boxes now have scaling hp, this may further hurt Shaco's jungle clear due to having less hp at the start.
  10. The double scaling AD and AP are nice, but everyone knows going hybrid isn't as good as pure AD or AP. This is because the playstyles differ too much. As AP Shaco, you generally want to stay back and E and wait until someone walks into your traps. As AD Shaco, you want to go in and burst someone. Having a bit of both won't really help that much, might be good? I don't know, but I honestly don't think so.

I'm not saying Riot completely rekts Shaco, we'll have to wait and see. From so far, things aren't looking too good. They wanna shift his power spike to later in the game by killing his early game, I don't agree with this. Champs are known to be early game or mid game or late game, that's the way things are. Changing a champion entirely like this is killing his identity and what people play him for.

Your thoughts?

Sorry for the wall of text, I'm triggered.